1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    the casters on the shopping cart are too small and the general proportions are not 100%, maybe because it is based on more of a euro cart, but the ones in America are...of course...much larger.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    Dunno about rest of eu but not UK proportioned
     
  3. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,666
    No sorry, I am already basing it off one picture, and I don't like the shape of the frame in that one

    Again I said my progress to beta will have "Revision"


    So shape, proportion and such will all come later.
     
    #5743 KennyWah, Oct 6, 2015
    Last edited: Oct 6, 2015
  4. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    A couple years ago Wal-Mart started using much wider carts... Too wide IMO. Other stores have more normal sized carts, similar to the one Slayer is making. Overall, I think it looks good.
     
  5. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,666
    Yes, however of course the entire basket is going to scraped and remade.

    I am going for a basic cart that won't even have space for a child. or a collapsing back as I don't see any purpose to them for use in the game.


    But the basket needs fewer width wise wires and sharper corners/angles.

    - - - Updated - - -

    These are going to be tweaked and resized when the wheels are made.

    Or now, now works too.


    Disclaimer: Again don't draw attention to the alpha basket.


    (imported from here)

    Slight improvement, basket remodel, frame improvement slightly reshaped still needs tweaks but I don't have the time to fix that for now.

    Also somewhere between 1/3-1/4 the tris


    (imported from here)


     
    #5745 KennyWah, Oct 6, 2015
    Last edited: Oct 6, 2015
  6. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,666
    I know it's still not perfect but here is an update on the shopping carts progress.





    A second render with experimental shader settings.


    (imported from here)
    (imported from here)







    The wheels are based on a simple combination between these two wheels [in terms of center shape]

    4f7cf503ab.jpg 5add296eec.jpg


    Oh and I fully acknowledge the fact that my wheels are extra wide as my casters are wider than normal.

    However this may be a good thing if I decide to make it derivable and give it just a tad more stability than the average shopping kart.

    lol so serious.


    edit: what I meant from the beginning about the NA and EU versions is just focusing on the physics side of things.






    -----------------Jbeam Progress-----------------

    [!!Visual Changes To Model May Still Be Made!!]

    Frame In-Game

    Basket is a separate part

    Casters Jbeam structure still in planning phase
    - Wheels will be worked on after casters are in-game




    28f5347e97.jpg Yap Perfect.. what can I say. [Inverted Jbeam, basically what happens when you are setting node cords and are freezing it in mid air without beams and it falls]







    ---End Of Morning Progress---

    f4f3e9d6e8.jpg Basket 66% done, just need to finish the inside portion so it can hold things. It is made to fall off if forced... [You'd need to seriously mess up the kart for this to happen]:p
     
    #5746 KennyWah, Oct 7, 2015
    Last edited: Oct 7, 2015
  7. James2406

    James2406
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    75
    I was told to put this in BNG.
     

    Attached Files:

    • SFA.jpg
    • SFA2.jpg
  8. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345

    (imported from here)
     
  9. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
  10. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345
    yes, will be 1.6 soch / 1.6 doch/ 1.6 doch turbo / 1.4 soch diesel /1.4 soch turbosiesel

    and some aftermarket parts
     
  11. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
    cool..
     
  12. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,666
    Kart Update

    (imported from here)
    Basket Fully Jbeamed [Can hold stuff]
    Flexbody Group Edits For improved Deformation
    Changes to BeamSpring, BeamDamp, Supports, Breakgroup fixes, and minor tweaks/adjustments to mesh all to reduce spiky deformation.
     
  13. Whippy

    Whippy
    Expand Collapse

    Joined:
    Dec 28, 2013
    Messages:
    172
  14. Stiggy111

    Stiggy111
    Expand Collapse

    Joined:
    Oct 23, 2014
    Messages:
    591
  15. James2406

    James2406
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    75
    IFS delete.


    (imported from here)

    Credits to Dsam for the parts from the D15 SAS mesh. I used the draglink, tierod, knuckles, and links. Brett's old ass axles, might get some new dana 60's though.



    (imported from here)
     
    #5755 James2406, Oct 8, 2015
    Last edited: Oct 8, 2015
  16. ThreeDTech21

    ThreeDTech21
    Expand Collapse

    Joined:
    Sep 27, 2013
    Messages:
    1,616
    Now that is pretty epic!
     
  17. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345

    (imported from here)
     
  18. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,060
    OH GOD


    IT'S SO BIZARRE


    (imported from here)
     
  19. luckyman

    luckyman
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    405
    Vroom! Um, I do need to fix this a lot.
     

    Attached Files:

    • Screen Shot 2015-10-09 at 1.03.56 PM.png
  20. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    i dunno what car this is (do you?)
    fun stuff.png

    i dunno if it's for BeamNG

    i dunno if i'll finish it
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice