the casters on the shopping cart are too small and the general proportions are not 100%, maybe because it is based on more of a euro cart, but the ones in America are...of course...much larger.
No sorry, I am already basing it off one picture, and I don't like the shape of the frame in that one Again I said my progress to beta will have "Revision" So shape, proportion and such will all come later.
A couple years ago Wal-Mart started using much wider carts... Too wide IMO. Other stores have more normal sized carts, similar to the one Slayer is making. Overall, I think it looks good.
Yes, however of course the entire basket is going to scraped and remade. I am going for a basic cart that won't even have space for a child. or a collapsing back as I don't see any purpose to them for use in the game. But the basket needs fewer width wise wires and sharper corners/angles. - - - Updated - - - These are going to be tweaked and resized when the wheels are made. Or now, now works too. Disclaimer: Again don't draw attention to the alpha basket. (imported from here) Slight improvement, basket remodel, frame improvement slightly reshaped still needs tweaks but I don't have the time to fix that for now. Also somewhere between 1/3-1/4 the tris (imported from here)
I know it's still not perfect but here is an update on the shopping carts progress. A second render with experimental shader settings. (imported from here) (imported from here) The wheels are based on a simple combination between these two wheels [in terms of center shape] Oh and I fully acknowledge the fact that my wheels are extra wide as my casters are wider than normal. However this may be a good thing if I decide to make it derivable and give it just a tad more stability than the average shopping kart. lol so serious. edit: what I meant from the beginning about the NA and EU versions is just focusing on the physics side of things. -----------------Jbeam Progress----------------- [!!Visual Changes To Model May Still Be Made!!] Frame In-Game Basket is a separate part Casters Jbeam structure still in planning phase - Wheels will be worked on after casters are in-game Yap Perfect.. what can I say. [Inverted Jbeam, basically what happens when you are setting node cords and are freezing it in mid air without beams and it falls] ---End Of Morning Progress--- Basket 66% done, just need to finish the inside portion so it can hold things. It is made to fall off if forced... [You'd need to seriously mess up the kart for this to happen]
yes, will be 1.6 soch / 1.6 doch/ 1.6 doch turbo / 1.4 soch diesel /1.4 soch turbosiesel and some aftermarket parts
Kart Update (imported from here) Basket Fully Jbeamed [Can hold stuff] Flexbody Group Edits For improved Deformation Changes to BeamSpring, BeamDamp, Supports, Breakgroup fixes, and minor tweaks/adjustments to mesh all to reduce spiky deformation.
IFS delete. (imported from here) Credits to Dsam for the parts from the D15 SAS mesh. I used the draglink, tierod, knuckles, and links. Brett's old ass axles, might get some new dana 60's though. (imported from here)