WIP Beta released Grooved Test Range, Nevada 0.8

A military airbase perfect for your test flights

  1. PrimeTheBomber

    PrimeTheBomber
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    Texture problem seems to have been fixed in the newest update.
     
  2. Dc5R

    Dc5R
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    Nope . I too have a x32 computer now and i'm going to upgrade soon .
     
  3. Joeyfuller2000

    Joeyfuller2000
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    Sorry for bump, but I made an info.json file for the level. Copy to the groovedrange folder.
     

    Attached Files:

    #63 Joeyfuller2000, May 31, 2015
    Last edited: Jun 1, 2015
  4. CarlosAir

    CarlosAir
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    Oh no. Why would I want this deleted :p.

    Thanks for taking the time! :)
     
  5. Joeyfuller2000

    Joeyfuller2000
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    No problem! :)
     
  6. bigcrazycarboy

    bigcrazycarboy
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    Hey, I'm having a problem with the map loading... Whenever I click it to use it, the game crashes. Does anybody have a working version of the map they can post? :confused:
     
  7. CarlosAir

    CarlosAir
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    The zip posted on this thread works fine for me.

    I'm going to say the same thing again.
    -Turn your Texture Quality setting in Options to Normal or High. (You might need to change the Overall Quality to Custom first)
     
    #67 CarlosAir, Jun 30, 2015
    Last edited: Jun 30, 2015
  8. SPRTR888

    SPRTR888
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    Sorry for the question, but how did your terrain become so huge with square size only set to "5".
    I'm trying to create huge maps with heightmaps, but my terrains are very glitchy and not very detailed.
    I must set the height to 10000 and more, to get mountains.

    I really enjoy your map!
     
  9. bigcrazycarboy

    bigcrazycarboy
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    I'm not completely sure, but I think it is because of the giant difference in color on the heightmap. He has a lot of very dark spots and a lot of very bright spots. Not 100% sure though
     
  10. CarlosAir

    CarlosAir
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    Glad you are enjoying it :)

    Terrain size depends on 2 things: the "squareSize" variable, and the resolution of the heighmap image file.
    A 4096*4096 heighmap will produce a terrain much bigger than a 1024*1024 one (given the same squareSize). So I think that the key thing you are missing here is the heighmap resolution, which is what will allow you to have large and/or detailed terrains.

    In this map I'm using a 4096*4096 heightmap (which is the largest you can go in Torque3d afaik) and a squareSize of 5 as you said, so I'm essentially making a terrain that's (4096 * 5 =20480) 20480 * 20480 meters.

    Also, you seem to be maybe mixing things up, terrain size is different and independent from the actual mountains height. Mountains height depends on 'MaxHeight' and your actual grey-scale values in the heighmap. Pure black being 0m, and pure white being your 'MaxHeight', and everything in between is scaled accordingly. So, try to make use of the full grey-scale range with whatever program you are using, as this will give you a better "vertical" resolution (try to have strong whites and strong blacks as bigcrazycarboy said). If your terrain is supposed to have mountains, you should have some "strong" whites on your heightmap image. If your heighmap image is only full of black and dark grey areas, you are not optimizing it to be used for mountains, you need to have close to white areas.

    I'm not really an expert on this subject, there's better people out there for that :p, but I can try helping you on whatever you need. I know all this heightmap stuff can be a mess :p, but I also know that this very strongly depends on what program you are using, as each program can be entirely different from the others, so this looks more like software specific tutorial task that you might need.

    Good luck :p.
     
  11. braedennewkirk

    braedennewkirk
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    I just cant make it work, i put it into the mods section but it wont show up in game
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Download the ZIP and put it in "PC > Documents > BeamNG.Drive > Mods" without extracting it.
     
  13. braedennewkirk

    braedennewkirk
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    thank you :)
     
  14. MadMan43

    MadMan43
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    im just hopping that it will load
     
  15. rowanwalker36

    rowanwalker36
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    So, I tested the map on 4.1.2, and it works perfectly, so can you add MAP WORKS IN 4.1.2. In the OP?

     

    Attached Files:

    • screenshot_00009.png
  16. spodoor3254

    spodoor3254
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    Re: Grooved Range Desert w/ Airport

    Where did you get that jet? o_O
     
  17. pyromachine123

    pyromachine123
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    My game crashes when I load this map. I installed the map the way you told everyone to install it, but it still crashes my game and the crash report keeps coming up. Please help me and or walk me through installation.:)
     
  18. panther_124

    panther_124
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    Turn Mesh and Texture quality on High.
     
  19. Nivracer

    Nivracer
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    I think it's just texture needs to be on high.
     
  20. Brother_Dave

    Brother_Dave
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    Gave it a Scatter Sky and new Clouds layer, did all the difference :rolleyes: New fav' track!

     
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