Re: [WIP] More ramps package! Quick update: I made the spiral ramp so you can get up on the big ramp. It was really hard to make so it isn't perfect. Going to make the spike wall now as requested by lucky74dog
Re: [WIP] More ramps package! Could you please just let me download the map with all the ramps you have been testing? You wont have to make a new map! Please!
Re: [WIP] More ramps package! Be patient young one. After i make the spike wall (which is next) i will release the first version of the map
Re: [WIP] More ramps package! Spike wall is done. Off to do some quick optimizations, and release the first version of the map! I promise BTW the map is going to be a modified grid map (the one from the techdemo).
Re: [WIP] More ramps package! X-Games style Mega Ramp please (imported from here) Would probably need a pretty decent ramp to get to the top of the drop in, or something along the lines of that spiral ramp. Also, for the vert at the end, chuck one of these in to the left or right but with a higher wall so you can wallride around the gap (imported from here) Thank you in advance
Re: [WIP] More ramps package! I think somethings wrong with the spike pit. Other than that, awesome work!
Re: [WIP] More ramps package! I agree with just about everyone here, these mods are awesome! I like your video a bunch too, I think you may become a well known member of the community awful quick if you keep putting out all of this excellent content! ------------------EDIT-------------------- I think the reason I like your content is it's centered around nothing more than silly, stupid fun. Which is all you can really do at this point with the game. I came up with a party game based on your map! Pin the D15 on the tree! Take turns throwing the truck off the ramp and the first to thoroughly impale (or otherwise stick) their truck to the tree (which seems perfectly lined up with the ramp) wins!
Re: [WIP] More ramps package! I get these errors: Failed to create recource MR_pit.dae Failed to create recource MR_twister.dae Failed to create recource MR_bigramp.dae Etc. So everything that you have added won't appear in the map, but the shadows of the objects do appear. Is there a way to fix that?
Re: [WIP] More ramps package! Hey guys i just woke up from the night, that's why haven't been able to respond so quickly. As for the pit goes, the reason it was covered was because, i changed the terrain with the ingame tools, and it didn't save. So i think i just need to edit the heightmap to fix that. To those who experienced errors. I honestly have no idea what caused it. But to fix it you may try to copy all the .dae files in the "objects" folder i provided. and paste (and replace) them in: C:\Users\USERNAME\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\levels\BetterGridMap\art\shapes\misc
Re: [WIP] More ramps package! Here's a tip for making your ramp, just make a quarter of a circle, then grap a edge set at a time and move it a certain lengt, i have illustrated it in the pictures below. And then radial array or copypaste rotate. It's the only way make the parts seamless
Re: [WIP] More ramps package! I made a new kind of loop reminiscent of the ones you could make in Track Mania. Also. You should try this! - - - Updated - - - Added Hump as requested by CausticCats
Re: [WIP] More ramps package! You like big things? Then this is your kind of thing! I present to you the Mega Ramp! As requested by Dr. Acula
Re: [WIP] More ramps package! Oh mate! You sir, are an absolute champion, I can't thank you enough for this.