I am making an ETS2 style map (that crams a significant amount of distance into a small map), of Interstate 15 in southern California. It will have this stretch of freeway plus some side roads. In BeamNG the heightmap has a square size of 20 with the basetexsize being 1024. So yeah, it will be very close to real life in terms of scale. The elevation graph of the stretch of I-15 I'm doing: I am currently hand-making the terrain as heightmaps are not working out that great for me, and this is an ETS2 style map. I'm most likely not going to sculpt the whole terrain, just the terrain near all the roads and the distant terrain. HELPERS: DerpSheep is working on this. and southbound signs too. Call box would be nice but not required. Another mileage sign that reads: Victorville 10 Barstow 52 Las Vegas 208
I WILL give you credit for your work! For now the most important thing I want modeled is the I-15 North/south signs.
Speak of Riverside, miss the Riverside International Raceway much (although I was born in 2001), wish somebody can make it in BNG.
Besides, as I said, I'm cramming all that land into a 2048x2048 map. If there is a blank map that is larger, I might use that.
2048x2048 is impossible for this plan. I have made a 60 square km map of this area...problem is that it doesn't import into Beam. Still looking into it.
The simple answer is a large heightmap but without beam allowing them to be imported in the game...there's no real other way. Edit: wait, I lied (not really) On a map I was doing a long time ago, I "hackishly" made it bigger by changing something called the 'square size'. This option is on the Terrain file itself, nowhere else. As for how it was done on my desert highway? I don't know, Miura did that. Here's a pic, make sure the terrain is empty, and then begin! You'll notice that fine edits on the terrain will be come more square like. Hope this helps. Do note, I haven't tested this in a year so...it may or may not work.
I had started to work in some signs, and I will probably finish them soon, I am just having problems creating the holes in the sign posts, the boolean tools in Autodesk Maya keep acting up.
I tried that with a flat blank grass terrain, it appeared to work, although when I zoom out from it the textures get all buggy. @DerpSheep The signs here in California don't have holes that the signposts go through, they are simply attached to the back of the sign, usually metal:
I can't be sure if it will work perfectly, I did this on a very old version of Beam...if I remember correctly, I never had texture issues but viewing distance I wished was higher.
Right? All that matters! Good luck, let me know if you need more help. Keep in mind that you have a lot of work to do; don't think it will be done in 1 day. Probably wouldn't be bad to draw up ideas on paper first.
Yeap, I've made a few map sketches of the roads I'm going to include. I'm thinking it'll take up to a month.
Probably a good estimate. Mine took about 50-60 hours of weekend work (when I was bored, stretching 1.5+ years) with lots of coffee in between. Even so, there's lots I'm not happy with but it seems y'all like it so...I'll leave it haha.