It's an early version of Garfield Heights by Occam's Razer. You can download it here: http://www.beamng.com/threads/garfield-heights.16892/
front suspension is decent. still needs a little work. im gonna move to the rear suspension now though.
Here's the end of the tunnel. I really need to put a normal on the brick. Also, I worked on the rock texture a little.
I wish. If there was an easier way to scale node coordinates, then the project might be going somewhere.
You might be able to put "scalenodePosX" in the file somewhere (as well as Y and Z) to scale node positions. EDIT: Damn, doesn't work. Scale does work for most attributes, though.
Yeah, would be nice if there was an easy way to do it. Thanks a lot for trying to help. I'll probably just do it all manually, given enough time and motivation.
Crashed the three cars from Ibishu (the Pigeon isn't a car ) at their topspeeds. Pessima and 200BX at 204 kph and the Covet at 167 kph. Although the Covet was much slower than the 200BX, I'm surprised how much more wrecked the 200BX is. Keep in mind it crashed with the same speed as the Pessima. Do the chassis and other components really play such a big role in a crash (seems like)
Just got my Hirochi SBR4 RWD S model wrapped in blue and new rims fitted. I want to make this car my own.