WIP Civetta Bolide GX91C Race Car V0.72a

Bolide Racecar

  1. EroticCornetto

    EroticCornetto
    Expand Collapse

    Joined:
    Feb 12, 2015
    Messages:
    37
    I'm liking the look of those new Tires :eek:
     
  2. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    Thanks, they are not yet finished, the normals don't work when I apply them and after investigating it's left Dummiesman stumped, I may just have to change formats or something.






    I love debugging... What monster have I created, Oh the game crasher 2000

     
  3. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658

    No promises for weather or not it will stay this fast or quite this light.
     
  4. Instant Winrar

    Instant Winrar
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    711
    Is the weight 20kg per wheel with downforce?
     
  5. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    No, that's the weight of a single wheel. The whole car weighs 1052kg without downforce.
     
    • Like Like x 1
  6. EroticCornetto

    EroticCornetto
    Expand Collapse

    Joined:
    Feb 12, 2015
    Messages:
    37

    I can only ever get 215-220mph out of the current release, so this looks to be 10mph quicker in a straight line, have you been fiddling with gear ratios and downforce?
    Also, have you got a pic of the revised front end as of yet?
     
  7. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    The wheel speed is 20km/h slow past 300km/h so... keep that in mind, I was showing this using debug airspeed.

    The Tacho shows wheelspeed
     
  8. Instant Winrar

    Instant Winrar
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    711
    What were the average straight line speeds for cars of this era? Modern cars around this class could reach 200 Mp/h and keep it up through some turns.

    Also, does this car still slide the front wheels in some turns like it's front wheel drive?
     
    #488 Instant Winrar, Nov 9, 2015
    Last edited: Nov 9, 2015
  9. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658

    I cannot even test that, I have been completely reworking the suspension from nearly the ground up for the last two days.

    All the stuff I've done since the last release..

    Remodeled front
    Tweaked suspension
    Lightened Jbeam
    Adjusted areo
    Tweaked suspension
    Tweaked suspension
    Tweaked suspension
    Tweaked suspension
    Tweaked suspension

    I slightly adjusted the front so it has a better ride setup.

    But the rear is in a very unusable state, I've been trying to implement different suspension structure, from simply moving the control arms up, to rejbeaming them, and even testing a pushrod setup [which won't make the cut into any further development]

    I'm basically just going to jbeam a custom variant of the same suspension that was already in the rear end but set the control arms up to a more realistic location and change the shock mount configuration







    Miles per per hour?
     
  10. KMC

    KMC
    Expand Collapse

    Joined:
    Oct 31, 2015
    Messages:
    54
    Meeping awesome! Too bad it is nothing like the actual bolide.
     
  11. SuperNoob05

    SuperNoob05
    Expand Collapse

    Joined:
    Jan 4, 2015
    Messages:
    1,289
    Well, its got the same chassis from what I can tell.
     
  12. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    Mostly, there are minimal tweaks to some parts of it however
     
    #492 KennyWah, Nov 9, 2015
    Last edited: Nov 10, 2015
  13. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658


    Lamborgini Countach

    Lamborgini Countach - Group C Racecar



    Nuff Said.
     
    • Like Like x 4
  14. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    Ahem.. 3 hrs of churning out progress later...



    Major Track Suspension Overhaul
    Achieved proper stiffness
    Adjusted anti-roll bars
    Tuned Rear Brakes to remain stable
    Fixed Front Suspention's tenancy to bottom out under hard braking
    Improved overall cornering

    Adjusted Vehicle Weight
    Increased suspension component weights
    Removed unnecessary chassis jbeam
    Current Weight : 1078.15Kg [2376.91Lbs]
    Improved jbeam stability [0 Deformations on spawn as opposed to 12]

    Engine Changes
    Adjusted power curve - Max Torque: 500NM - Max Power: UnknownHP
    Adjusted Transmission for Racing 5 Speed with longer 5th Gear
    New Top Speed : 385Km/h [239 MPH]


    I can't find the Max Power because the engine debug doesn't display it and the power curve app is gone, seems the game engine is going through some changes here.



    Release of next major update to be determined.

    Requirements
    Needs more play testing
    Small adjustments as possible problems are found


    Listen Up!
    I'd prefer if I could release the next update with the following based on community feedback if you feel I should make an update earlier than speak up.
    The Following
    Functional Headlights
    Modeled Taillights
    Finished visual tire model
    Maybe some minor normal mapping work
     
    #494 KennyWah, Nov 12, 2015
    Last edited: Nov 12, 2015
    • Like Like x 1
  15. Instant Winrar

    Instant Winrar
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    711
    Do the front tires still skid when taking high speed turns and not braking?
     
  16. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    What do you mean...

    Are you complaining about the fact they skid when they understeer, or are you complaining about them losing grip during cornering.

    Or understeer..
     
  17. Instant Winrar

    Instant Winrar
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    711
    When I get to the gas early in some corners the front wheels slide. Will test again when I'm done eating.
     
  18. TheCookieGamer62

    TheCookieGamer62
    Expand Collapse

    Joined:
    Oct 5, 2014
    Messages:
    170
    hi slayersen. so the thing i would like in the next update is the headlights working and the rears modeled as this would make th car look more like a period car
     
  19. TheCookieGamer62

    TheCookieGamer62
    Expand Collapse

    Joined:
    Oct 5, 2014
    Messages:
    170
    also @Instant Winrar that is the car starting to understeer. if you dont steer all the way you would keep a lot of grip
     
  20. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    Well the front wheels are not receiving any engine power, the tires in the front have less traction [Friction Coef] than the rear to make the car actually head in the correct direction.

    Front:
    {"frictionCoef":2.56},
    Rear:
    {"frictionCoef":2.66},

    This was done to compensate the wider rear tires...

    Under power this likely causes the front wheels to drag back a bit.

    But if I increase friction than the car will simply flip in most corners, if I change the ratio than the car doesn't accurately head in the right direction.

    I can try to fix it, but you don't need to complain about it over and over... you should of simply clarified that you meant under throttle at speed the tires skid in the front.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice