Vehicles: Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers SBR4: improved door glass breaking, more downforce from wing Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable: Bolide: added new spoiler, minor texture tweaks, added group4 configuration Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob Pigeon: fixed 600cc engine working underwater Sunburst: tweaked shift points, stronger RS wing, Police RS not using race wheels anymore, added 'French Gendarmerie', added police skin, police beacon light Pessima: fixed some wheels being unstable 200BX: handling tweaks, less oversteer-prone, stronger GT wing T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios Grand Marshal: fixed missing racing wheel H-Series: added police variant Levels: Gridmap: improved performance, minor color adjustments, some lighting improvements Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors Hirochi Raceway: fixed stair collision on the stadium Most maps were cleaned up and some behind the scenes errors were fixed Physics: Fixed vehicle recovery Added x16 slow motion step Small optimizations in physics core Reduced FFB latency Open differential stabilization (to reduce run-away engine problems) Features: Forced launcher to run 32-bit version when system has low memory (less than 3.7GB) Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up Added logging of reasons why launcher chooses not to run 64-bit version Added CEF control texture to detect when browser doesn't send screen updates Added normalization to Blinn-Phong specular; specular strength is not necessary now Input: Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply. Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc) Fixed FFB not working with some steering wheels and joysticks Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others) Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set Re-enabled Logitech G27 steering wheel LEDs User interface: Speed improvements for vehicle selector Fixed wrong app names in edit mode Improved vehicle selector ordering Bug fix in environment when no time information is available Added tooltips to control bindings; updated style Doubleclick in vehicleselector works again Fixed too big tiles on big or triple screens Fixed a cursor bug on leaving the UI editor with ESC Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller Fixed inability to create new bindings when a controller had no previous bindings Selections are highlighted again Bugfixes Fixed errors when internal cameras section is empty Improved mods loading speed during startup Fixed out-of-bounds memory access in locale file parsing Fixed launcher crash when game path contains unicode characters We precompile all .dae files now prior shipping resulting in faster loading speeds Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state Help & Bugs thread for 0.4.3.1 here 0.4.3.0 Changelog (Previous version)
I think steam is just refusing to give me this update. I have restarted my PC, restarted steam and reinstalled the game (from scratch, everything deleted), but it's still on 0.4.3.0 :|
Can you please avoid the 'I didn't get the update yet' wave? Give time to the Steam servers, it depends on them now, we already did our part. Also, usually a Steam restart forces it to seek for new updates.
Sure thing, I thought it was just me at first so I posted here. If i would of know it was the steam servers I would of not posted
add...add...add..etc but still no turbo code...and sounds. and many things...engine stalling.... and one easy thing but still not added and this is must to be basic. onBeamBreakDisableEngine ....etc. Oh my god... But now I 'm tired of talking about something that does not change.....
Thank you devs , i'm french and your intention with the Gendarmerie's Sunburst come directly to our hearts . Merci beaucoup Vive la France Peace and love
Its funky that no matter how much effort you put into things, some people cannot be pleased with anything...
have you fixed the big air vanster scenario? It is missing vital jumps when the big one got replaced by the flat jump