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Version 0.4.3.1 released

Discussion in 'General Discussion' started by tdev, Nov 16, 2015.

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  1. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
    Messages:
    3,031


    Vehicles:
    • Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
    • Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
    • SBR4: improved door glass breaking, more downforce from wing
    • Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
    • Bolide: added new spoiler, minor texture tweaks, added group4 configuration
    • Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
    • Pigeon: fixed 600cc engine working underwater
    • Sunburst: tweaked shift points, stronger RS wing, Police RS not using race wheels anymore, added 'French Gendarmerie', added police skin, police beacon light

    • Pessima: fixed some wheels being unstable
    • 200BX: handling tweaks, less oversteer-prone, stronger GT wing
    • T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
    • Grand Marshal: fixed missing racing wheel
    • H-Series: added police variant

    Levels:
    • Gridmap: improved performance, minor color adjustments, some lighting improvements
    • Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
    • Hirochi Raceway: fixed stair collision on the stadium
    • Most maps were cleaned up and some behind the scenes errors were fixed

    Physics:
    • Fixed vehicle recovery
    • Added x16 slow motion step
    • Small optimizations in physics core
    • Reduced FFB latency
    • Open differential stabilization (to reduce run-away engine problems)

    Features:
    • Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
    • Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
    • Added logging of reasons why launcher chooses not to run 64-bit version
    • Added CEF control texture to detect when browser doesn't send screen updates
    • Added normalization to Blinn-Phong specular; specular strength is not necessary now

    Input:
    • Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
    • Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
    • Fixed FFB not working with some steering wheels and joysticks
    • Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
    • Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
    • Re-enabled Logitech G27 steering wheel LEDs

    User interface:
    • Speed improvements for vehicle selector
    • Fixed wrong app names in edit mode
    • Improved vehicle selector ordering
    • Bug fix in environment when no time information is available
    • Added tooltips to control bindings; updated style
    • Doubleclick in vehicleselector works again
    • Fixed too big tiles on big or triple screens
    • Fixed a cursor bug on leaving the UI editor with ESC
    • Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
    • Fixed inability to create new bindings when a controller had no previous bindings
    • Selections are highlighted again

    Bugfixes
    • Fixed errors when internal cameras section is empty
    • Improved mods loading speed during startup
    • Fixed out-of-bounds memory access in locale file parsing
    • Fixed launcher crash when game path contains unicode characters
    • We precompile all .dae files now prior shipping resulting in faster loading speeds
    • Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
    Help & Bugs thread for 0.4.3.1 here
    0.4.3.0 Changelog (Previous version)
     
    #1 tdev, Nov 16, 2015
    Last edited by a moderator: Nov 16, 2015
    • Like Like x 30
  2. TelemaX®

    TelemaX®
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    Sep 26, 2015
    Messages:
    41
    Awesome!
     
  3. Instant Winrar

    Instant Winrar
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    Jun 12, 2015
    Messages:
    697
    You broke the system, updates were only on Friday, Saturday, and Sunday.
     
    • Like Like x 3
  4. atxoxx

    atxoxx
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    Aug 17, 2013
    Messages:
    10
    Why did you added french gendarmerie ? haha this is kinda strange but fun :)
     
  5. Dr.pain

    Dr.pain
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    Aug 15, 2013
    Messages:
    163
    where is new painting and other changes?i see only add Sunburst Police RS :-/ :-(
     
  6. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    I think steam is just refusing to give me this update. I have restarted my PC, restarted steam and reinstalled the game (from scratch, everything deleted), but it's still on 0.4.3.0 :|
     
    • Like Like x 3
  7. TelemaX®

    TelemaX®
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    Sep 26, 2015
    Messages:
    41
    Same :/
     
  8. monte379

    monte379
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    Dec 24, 2013
    Messages:
    789
    Cool i'm not the only one here.
     
  9. 1185323118

    1185323118
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    Oct 11, 2015
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    Me too:(

    Didn't you watch the news?
     
    • Like Like x 1
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Can you please avoid the 'I didn't get the update yet' wave? Give time to the Steam servers, it depends on them now, we already did our part.
    Also, usually a Steam restart forces it to seek for new updates.
     
    • Like Like x 1
  11. monte379

    monte379
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    Sure thing, I thought it was just me at first so I posted here. If i would of know it was the steam servers I would of not posted:)
     
  12. SuperNoob05

    SuperNoob05
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    Ok, servers are starting to distibute the update now. yay!
     
    • Like Like x 3
  13. gmaksi83

    gmaksi83
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    Aug 5, 2013
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    348
    add...add...add..etc
    but still no turbo code...and sounds.
    and many things...engine stalling....
    and one easy thing but still not added and this is must to be basic. onBeamBreakDisableEngine
    ....etc.
    Oh my god...
    But now I 'm tired of talking about something that does not change.....
     
  14. Godzilla!

    Godzilla!
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    Joined:
    Mar 17, 2013
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    2,243
    Then wait...the devs are working on this 24/7.
     
  15. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    Thank you devs , i'm french and your intention with the Gendarmerie's Sunburst come directly to our hearts .
    Merci beaucoup :) Vive la France Peace and love
     
    • Like Like x 4
  16. Bolbi for prez 2k15

    Bolbi for prez 2k15
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    Oct 31, 2015
    Messages:
    34
    Update already?! Wow you devs sure work fast! :D
     
  17. gmaksi83

    gmaksi83
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    Aug 5, 2013
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    348
    Ohhh... I wating....waiting....waiting!!! for this future game;)
     

    Attached Files:

    • GNAhRtED.png
  18. tdev

    tdev
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    Developer
    BeamNG Team

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    Messages:
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    Its funky that no matter how much effort you put into things, some people cannot be pleased with anything... :(
     
    • Like Like x 12
  19. destroyer8769

    destroyer8769
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    Dec 9, 2013
    Messages:
    550
    have you fixed the big air vanster scenario? It is missing vital jumps when the big one got replaced by the flat jump
     
    • Like Like x 1
  20. monte379

    monte379
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    Dec 24, 2013
    Messages:
    789
    It seems that impact lag is gone or almost gone. Thanks devs:)
     
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