I decided to make a skin for sbr4, but there is no UV map in folder. Does anyone have it, or I can make skin without this?
I think you need the second UVmap for it to be a selectable skin rather than permanent. Might be best to just wait
You can still make the skin selectable without the overlayMap part in the materials.cs. It will be mirrored though.
The 200BX has a test skin that do not use the second UVMap because it doesn't have one yet. Give it a look. It's better if you wait for those vehicles to get the second UVMap tho, you will have more control overally.