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0.5.0.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Dec 18, 2015.

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  1. Antonisbob

    Antonisbob
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    Guages Freeze when using the Moonhawk Mod, none of The AI Will move in the Modded Demolition Derby now.
     
  2. mrboojay

    mrboojay
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    So is that what causes the weird color thing? They used to have full color.
    2015-04-06_00041.jpg
     
  3. adrian2013

    adrian2013
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    There's a wheel/tire gap on the sunburst whilst using the Alder Magnum 15x9 Wheels with the 205/65R15 Grip All Race Front Tires

    @gabester how can I use unpacked mods, for making a mod purposes, is there a methed of setting up a different path for unpacked mods? It'd be a whole lot easier to do so if you please, thanks
     

    Attached Files:

    • WheelTire Gap.PNG
  4. mumboking

    mumboking
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    #324 mumboking, Dec 21, 2015
    Last edited: Dec 21, 2015
  5. defib

    defib
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    Wouldn't that be inevitable if you put little racing slicks on beefy muscle rims? Or are all wheel/tire combinations supposed to be possible?
     
  6. Dummiesman

    Dummiesman
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    It's explained in the latest changelog
    http://blog.beamng.com/blog/
     
  7. SergentFido

    SergentFido
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    Not a bug but a general remark. Though the deformations are getting better and better at each update, this point is also getting more visible than before.
    The front fenders of all official cars tend to detach very easily from the car. It's nice because it gives animation, but on a realistic point of view this is a bit too much.
    Front fenders on cars are very well maintened by a lot of bolts, and it's obvious in seeing cars in crash test photos that you'd never see a front fender peel like that on a real car.
    It bends, some bolds can be cutted but it stays attached on the inner fender structure even with very bad crash.
    That happens too easily on small crashes (ok the screenshot is a bad crash but it happens for less than that)

    https://www.google.fr/search?q=cras...ved=0ahUKEwj65bqFyuzJAhUFiRoKHYr0D0EQ_AUIBygC
     

    Attached Files:

    • fender_peeling.jpg
    • Like Like x 6
  8. SergentFido

    SergentFido
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    I have a quick question about the changelog : what is the opacityMap[0] new material line code intended to be used for ? And how to use it (alphachannel, no alpha) ? I've searched on google for Torque3D material instructions but didn't found anything about that.
     
  9. Aboroath

    Aboroath
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    I've been annoyed by that fender behavior since the Sunburst came out. Glad someone else
    is speaking up. Very annoying:mad:.
     
  10. SergentFido

    SergentFido
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    I didn't noticed that so much before, maybe because i play a lot with the Moonhawk that is not doing that so obviously, the fenders are more connected to the front facia on this one.
    But yes, it's not matching reality on this point, it's like the fenders are fastened by bold only near the front door, and the rest with strong tape.
     
  11. Aboroath

    Aboroath
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    It only does it on the Sunburst, 98' Pessima, 89' Pessima, and the 200BX for some reason. Sucks
    because those vehicles have really good deformation otherwise. I know squat about vehicles but
    I've put some hours into making the fenders attach better with little success. I surmise they are
    involved with a break group or something by the way they explode outward.
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    The AA options are a bit misleading.
    The current AA solution is FXAA, which works only as a ON/OFF. I don't know why have 'X1 X2 X4' options, but it shouldn't be like this.

    Look at the OP please

    Delete the settings folder in Documents/BeamNG. Probably some corrupted settings files (Or are you using one of those graphics injector things? If yes, remove them)

    Mod installation process is the same as always (EXCEPT for unpacked mods, which should be used only from modders btw, the normal user can keep on using ZIPs).
    About gauges, outdated mods can cause that. Not an issue on our end.

    Outdated mods..

    Cars uses a quite complex (and GPU intensive 'layered materials' system. If we were to use that also on reflection, your FPS would drop down so much.
    That whole system is not going to stay for much long anyway .. :)

    Check the changelog. Or read a few lines above in this post.

    It's a texture that works as a 'mask'.
     
  13. Ukkone...

    Ukkone...
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    Oh i see ok, thanks for replying !
     
  14. Chat's7

    Chat's7
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    Hi !

    I've found a bug on the Sunburst
    There is a way to get 7/6 shift but the steering and debug info freezing.
     
  15. SergentFido

    SergentFido
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    I have found that a lua script is causing that, the spin one. If you go in the console you'll see that this script is engaged in a bugging red loop. if you're able to remove the lua folder from the zip, it will work.
    I'm making a mod based on the moonhawk sedan and i had this issue, no gauges, no steering, no props at all, no glow flares, etc... . My car just works fine now.
    This mod is awesome and still working good for me.

    Thank you Nadeox1. Is this just for world edition or for car as well ? It would have some nice applications in a car.
     
  16. SergentFido

    SergentFido
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    i also have many times the physic instability detected bug, i didn't know what was the cause but as said before, it could be the tyres, it happens often when hitting the side of the streets in the Bronx map or a 10 cm high object like a ramp border in the Gridmap.
     
  17. Nadeox1

    Nadeox1
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    BeamNG Team

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    For cars too. You will soon see... :D
     
    • Like Like x 1
  18. SergentFido

    SergentFido
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    Ha ha, i will search by myself it i find but i can't wait for that ! Making mods is pretty hard those times because you're going too fast in improving the game, and we want to add the new features, speaking for myself at least.
     
  19. kStor2poche

    kStor2poche
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    Dec 21, 2015
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    202
    I have a very annoying problem i can not use my g25 racing wheel correctly for the steering wheel : when I turn the steering wheel it do like if it were the keys arrows and the car isn't synchronised with my g25... Another issue : the force feedback isn't suited with the terrain relief. (if you wan't an exemple of a force feedback suited with the terrain relief with a steering wheel like the g25, take gran turismo (from the 4 to the 6))

    So please can you fix these issues and make a automatic recognition for the steering wheel or a steering wheel category in the button configuratrion menu --> "automatic/pad/..."menu please ?

    EDIT : can you also do a "performance update" ? It will be very cool for me ! ( my gpu is a intel hd graphics 4600 and my cpu a core i5 4570 @3.2ghz and for details I can run BeamNG Drive correctly with all at lowest excepted textures quality and mesh and with the dynamic relexions and the light rays activated)

    Sorry if my english is bad, it's because i'm French...

    JPHL
     
    #339 kStor2poche, Dec 21, 2015
    Last edited: Dec 21, 2015
  20. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    1,900
    Logitech G25 is detected and configured automatically already, you don't have to do anything to use it.
    If you have tried to configure it, please revert back to the defaults, pressing "Reset all" in the Controls menu.
    Make sure you install the official Logitech drivers.
    If that doesn't solve it, please attach your documents/beamng.drive/beamn.log file. Thanks!
     
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