I'm not sure I can so anything about that; Beam uses a single core per vehicle (a car with a trailer is still a single vehicle according to Beam). So adding more stuff (especially wheels, so trailers) to a vehicle will cause it to make more calculations and will probably in a lower FPS number. The T-series addon has the same problem.
Its a great mod, very fun to use, but there is problem with the classic hood (it bends for no reason)
When coasting at 4 MPH in the modded H45, The Rear Axle, Leaf Spring, Shocks and even the exhaust are quite wobbly. ONLY at 4 MPH and coasting. Also the I-6 Older H15 hood is quite weak.
I doubt we will see fixed versions of @AR162B 's mods soon thanks to whatever the devs did to the default cars in the last update. Spoiler This is the only place where each update breaks half of the available mods, both in the effort to stop Russian mods and to improve the game. Its a shame, but its a price you just have to pay when you buy Early Access stuff. @AR162B , Prove me wrong, but I doubt an update for all of these mods is even doable without taking apart the entire mod and making everything belong to itself instead of calling upon, or adding parts, to official vehicles. .
Yeah, addons became really hard to make recently, because the updates change a lot of things, very fast :/
I dont like to be negative, but its the time between updates and the vast changes that make this kind of modding impossible at some levels.
Me neither, don't get me wrong, but yeah ; even the slightest change to the jbeam has a very high chance to break in the next update.
What are you on about? The developers are simply aiming to make both mod development and usage as simple as possible. The problems occur because A) many new modders fail to understand the virtual file system, B) people who use mods fail to follow the instruction of "place it in Documents/BeamNG.drive/mods" and C) people want to use shitty or outdated mods. While yes, keeping your mod up-to-date with the game takes some work, that's a simple side effect of creating additions to or content for software that's still in development, and - at least for BeamNG.drive - getting your mod to work with the game becomes easier with each update.
Let me remind you that one of the main arguments on buying Beam.NG drive (on the Steam page video) is the "full mod support"...
Mods are fully supported by the game developers, there's nothing wrong with that claim. "Full mod support" means that they are supportive of mods and facilitate their creation, not that they stop development of the game because otherwise mods might break. It's a modder's job to keep his stuff up to date, and it's the job of people who use mods to be thankful for their free goodies and patient about updates. EDIT: Also, this post is one of too many derailing this thread. I'll stop now, and let AR162B have his thread back. He's worked hard enough to have earned it.