This idea came into my head. Since there are vehicles with turbo's in this game, BeamNG could implement dynos to measure horsepower and torque. With that included, being able to turn up/turn down PSI in turbo's for different amounts of power can add more fun to the game.
We do have a dyno UI app, but it anit the same feeling as a real dyno lol. I wonder if its possible to create a dyno like this (found this on YT) Yes I know this is RoR. Here was a drawing for a RoR dyno from "ashes48" on the RoR forum. located http://www.rigsofrods.com/threads/106253-RoR-Dyno and here was the result, till this day I still use this "dyno" every time I boot up RoR. I wonder if its possible in BeamNG?