Ouch, good tip, got to see many goodies already, thanks. (Amazing how much detail there actually is, didn't realise that. :O) Is it best to start from the ground up? Like only starting with the suspension and the frame?
Im just curious, what are you doing exactly? Are you turning the GM into a small economy sedan or something?
Honestly I don't know I'm just really bored atm and though it would be a great idea to have a short sized like car thats part fullsize, Also Update Cut half of the back seat to make it seem like there is a little bit more space if you're feet doesn't fit behind the drivers/passengers seat. This project I'm doing is just for fun and may just make it into game, With the help of anybody who can do Jbeams. Read my signature to see my rigs spec's
maybe instead of starting new you could make the rear doors like suicide doors. you would need to move the door handles though.
Best idea ever going to look into it though and try to make it possible, Model probably. Jbeam ways away for now. Update, Removed the little beam for the rear window. When I get home later, Upload to USB and start working on it on a desktop and start building and reworking the rear interior panel. They go through each other and its annoying, Not to add the roof does the same thing and I feel like its going to flatten one part while the rest is smooth, But ill attempt anyways. You'll never know until you try Also, Took off all the body except under parts. Seems everything fits at the moment.
UVmapped and AObaked the whole car without the drivetrain today, also greatly refined the detail on the engine, added cooling system, distributor with spark plugs, redone intake... I feel proud today
So i tried out modelling something in sketchup. Not sure why the collisions are being ignored half of the time, could it have something to do with the width of the mesh/absence of materials, i followed the steps in the tutorial.
I tried scaling the mesh to 2x, it still goes through it most of the time, could it be that it's because my sign is a shape, as the traffic signs in the vehicle selector have a Jbeam and they seem to work fine.
I did set the collisiontype to Visible mesh like the tutorial showed, how would i manually assign and allign a collision mesh?
sorry dont have much experience with static models so i dont know :x. only knew that you need a collision mesh.
I'm only familiar with how to do it from Blender, but I do know that the object should have the following hierarchy in T3D's object editor: Code: base00- CollisionMesh start01- VisualMesh The collision mesh will also need to be called 'colmesh' in editor (you can rename it in the object editor if need be) and be on LOD -2.