Don't beg. You risk being shunned by all of us. You asked and he said no. If you can't handle being told "no," then you should probably stay off the internet...
Cant i ask how many days it takes relax dude !? And what do u mean?i didnt ask the same guestion or did i actually that other one was idea and he didnt think it was not necessary i wanna just know how much time it still takes before it will be released
Hi! The Altitude_HighConfig map is done! 230 Mb zipped with yet most of 2048x2048 textures. Finally I was totaly wrong with my original textures, they had no compression... Now all textures have a good dds compression and I have win globaly 15 fps too. I'm going to upload this version, and after I will work on the fog version.
I don't know after the mod go to aprobation before loading on the mod section... Maybe tomorrow or in few days...
That's great news! Happy to hear you got things sorted out. (And 15 FPS, just by compressing? Colour me surprised!)
Yes because I had a lot of .png textures, but I have learn that T3D is optimised to read .dds textures and more they are compress more they are read quickly. In counterparty with the max compression they are less nice, but with the 2048 or 1024 pixels size the render stay quite good.
That's strange. I can't really think of a reason for this. Usually, if a level will load, it won't experience any crashing. You could be filling up your computer's memory, though. The usage of this memory increases when one looks around. How much ram do you have?