Released ALTITUDE 1.5

Take a run in Altitude!

  1. DoullPepper

    DoullPepper
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    BeamNG Team

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    I am in testing some issues, thanks for all advices! :)
     
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  2. SmokingTiresGaming

    SmokingTiresGaming
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    U could make betatester group for now where u put drop box or media fire link:p
     
  3. DoullPepper

    DoullPepper
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    BeamNG Team

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    Thanks but it's not necessary.........Sorry
     
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  4. SmokingTiresGaming

    SmokingTiresGaming
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    Do u know how many days it still takes
     

    Attached Files:

    • lataus (1).png
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  5. Funky7Monkey

    Funky7Monkey
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    Don't beg. You risk being shunned by all of us. You asked and he said no. If you can't handle being told "no," then you should probably stay off the internet...
     
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  6. SmokingTiresGaming

    SmokingTiresGaming
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    Cant i ask how many days it takes relax dude !? And what do u mean?i didnt ask the same guestion or did i actually that other one was idea and he didnt think it was not necessary i wanna just know how much time it still takes before it will be released
     
    #146 SmokingTiresGaming, Jan 9, 2016
    Last edited: Jan 9, 2016
  7. NoShotz

    NoShotz
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  8. DoullPepper

    DoullPepper
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    Ok guys don't worry, I have an issue. Maybe in one or two days it will good :oops: to upload.
     
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  9. DoullPepper

    DoullPepper
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    Hi!
    The Altitude_HighConfig map is done! 230 Mb zipped with yet most of 2048x2048 textures.
    Finally I was totaly wrong with my original textures, they had no compression... Now all textures have a good dds compression and I have win globaly 15 fps too.

    I'm going to upload this version, and after I will work on the fog version.
     
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  10. youdidwhat!!

    youdidwhat!!
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    swwet mate how long is the uploa?
     
  11. DoullPepper

    DoullPepper
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    I don't know after the mod go to aprobation before loading on the mod section...:eek:

    Maybe tomorrow or in few days...
     
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  12. Scepheo

    Scepheo
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    That's great news! Happy to hear you got things sorted out. (And 15 FPS, just by compressing? Colour me surprised!)
     
  13. Aboroath

    Aboroath
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    My guess is sooner than you might expect;).
     
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  14. DoullPepper

    DoullPepper
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    Yes because I had a lot of .png textures, but I have learn that T3D is optimised to read .dds textures
    and more they are compress more they are read quickly. In counterparty with the max compression they are less nice, but with the 2048 or 1024 pixels size the render stay quite good.
     
  15. Acrain7

    Acrain7
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    game crashes when I try to look around... (not driving)
     
  16. DoullPepper

    DoullPepper
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    BeamNG Team

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    ?? Your are the first... Weird, never had this problem. Have you this problem all the time?
     
  17. Ouerbacker

    Ouerbacker
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    That's strange. I can't really think of a reason for this. Usually, if a level will load, it won't experience any crashing.

    You could be filling up your computer's memory, though. The usage of this memory increases when one looks around. How much ram do you have?
     
  18. Acrain7

    Acrain7
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    no, if it was memory it would give the message: beamng.drive has run out of memory...
     
  19. Acrain7

    Acrain7
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    no, only for this map...
     
  20. Ouerbacker

    Ouerbacker
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    Yeah, I forgot about this.
     
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