WIP Beta released stairway mountain 23 aout 2020

a 10km long road and a dirt track who climb until the summit of a big mountain

  1. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
  2. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    I come to post the map right now. I think she is release. You can find her in the mod section.
    For the moment, his statue stay "beta" and , if I have no bad return, I will pass to "release"
     
    #122 bobby_boulgat, Jan 15, 2016
    Last edited: Jan 15, 2016
  3. TheEdwin

    TheEdwin
    Expand Collapse

    Joined:
    Nov 6, 2015
    Messages:
    16
    When I drive in your map, I have lag issues when wheels are spinning. How to fix that?
     
  4. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    I don't know. It's same for me. I suppose and I hope it's caused by the last update, and that will be resolved by the next.
    I have no solution
     
  5. burilkovdeni

    burilkovdeni
    Expand Collapse

    Joined:
    Aug 21, 2014
    Messages:
    1,167
    Where is the download link for the one with the village?

    Because I cannot find it.
     
  6. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
  7. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    i believe that my update isn't still approuval
     
  8. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    N'hésite pas à envoyer un petit message gentil dans l'onglet ou tu peut parler direct aux devs, parce que sinon je croit qu'ils ne voient pas l'update. Au passage superbe map gros ;)
     
  9. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    salut compatriote,
    merci
    oui c'est fait. Nadeox m'a dit que la nouvelle version remplacerait l'ancienne dès qu'elle sera approuvée. Mais bon, comme je suis pas tellement un pro des ordi et des forums, et que je commence à fatiguer à cette heure là, je me mélange un peu les pinceaux.... m'enfin, si c'est trop long, je le relancerai
     
    • Like Like x 1
  10. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    I re-put the map in the 1th post of this thread
     
    • Like Like x 1
  11. j2305432

    j2305432
    Expand Collapse

    Joined:
    Jan 13, 2016
    Messages:
    239
    Same problem here, cant really play it because of that :(
     
  12. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    yes i know and it's very pity. Just wait the next beamng update
    or maybe, desactivate the particules (i haven't try)
     
  13. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
  14. buddy boyo

    buddy boyo
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    37
    The bird chirping sound you added is extremely annoying, had to stop playing map after 30 seconds
     
  15. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    I thought to make some scenarios but I hesitate a little. I don't want to force you to use a car who don't please.

    -> I would like to use the sunburst and the covet in race version for time attack/ rally on the asphalt road, in downhill and hillclimb. So, 4 scenarios
    -> " " " " " the D15 or the Roamer in offroad version fr donwhill and hillclimb the dirt way

    Is it possible to let the player choose the car he want for a scenarios ? no ?
    What scenarios to you'll want to see ?

    (and maybe I decrease the sound of the birds if other person are boring. it's true that's a little loud )

    Give me your opinions , please. good as bad, it's always good to know

    and, i forgot, Is it some thing to do for the map is playable in multiplayer? I don't see really what is lacking... AI ? or something else ? say !
     
  16. GatheringAgate

    GatheringAgate
    Expand Collapse

    Joined:
    Jul 5, 2015
    Messages:
    589
    I don't know!
     
  17. DirtGamer301

    DirtGamer301
    Expand Collapse

    Joined:
    Aug 23, 2015
    Messages:
    414
    I really enjoy playing this map, but one thing that really bothers me is the sizes of meshes. The road for example seems far too wide for a twisty alpine road (or something similar). The road textures could probably need some love, too, they don't look too realistic IMO, though it's nice they're not the original ones.
    Here's a road for texture comparison, it seems much smoother than yours: http://www.grossglockner.at/static/cms/grossglockner/bilder/header/strasse_01.jpg
    I love the buildings, cows etc though, that's what makes levels special.
     
    • Like Like x 1
  18. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    ha! thank you Dirtgamer
    i don't think to change the size of the road. It's true that she is a bit wide, i'm alright, but she let the place to make drifts, trajectories etc. I could have make a wide road in the turns and less wide on the straights too. But now, it will ask to me too much work. For me, it's good like that. I don't want anymore to break my head. This is also the reason why some houses have a really poor modelisation.
    Concerning the road texture, yes i'm alright. the lines are too close at my tast. I don't know to create my own,so I've take this one. I will try to arrange this. If someone has better, I'm interested.
     
    • Like Like x 1
  19. mtchll3

    mtchll3
    Expand Collapse

    Joined:
    Mar 31, 2014
    Messages:
    294
    using the scale tool you can adjust depth and width of the mesh road.
     
  20. bobby_boulgat

    bobby_boulgat
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    453
    :/ me who thought to have finish with the map ... that goes to make me still a lot of work. I'll work it
    --- Post updated ---
    it's better like this ? 8 instead of 12. I'll maybe keep 12 in the big turns
    I've modified the white lines. That look like much more at what we have in France
     

    Attached Files:

    • road width.png
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice