Alright, i need some help, My desktops internet is going super slow (0.5ish mb/s download, i should be getting 10-15 mb/s). I have tried an PCI NIC card, no luck, just as slow. Then i tried removing my router. so i now had the onboard ethernet plugged directly into modem, still slow. Same story when i plug the modem into the PCI NIC card. This led me to think maybe the isp is having issues or that the modem is dying. So i hooked my laptop directly into my modem and bam, regular speeds everything is normal. I plug desktop back into modem and same story as before, bad internet. I also tried puppy linux but it couldnt even connect to the internet, gotta try ubuntu next. this has been going on since 8:00 last night any thoughts?
alirghty. I will try those. Thanks! EDIT So reinstalling drivers didnt work. Reinstalling OS did work. Only problem is i dont want to have use this new windows 7 install, as it reads my main file drive as a RAW partition.
"10x better than integrated graphics" -Nvidia I'd actually like to buy a 2GB variant, as they're only $40. Use it as a rendering GPU as these things have 192 CUDA cores. Maybe even build a really cheap HTPC with one.
for an HTPC I wouldnt bother with anything more than integrated. I've had 1080p media playback from integrated. Maybe if we were going 4K, but then my laptops driven a 4K display over HDMI without issue and thats just on an HD4000 (not that it was rendering any more than a powerpoint).
It's just in case I'd like to do something a little more demanding. That, and it's only an extra $40, so why not?
192 isn't that bad. Nearly 5x as many as the GT610. Still, I can't think of any use for it - an HTPC will be fine with integrated graphics, and it's still not good enough for any kind of gaming or rendering. And for $40 you can probably get a much better used card.
directx12! directx12! directx12! directx12! directx12! if amd and nvidia dont get lazy you can have multi card setups with both. imagine beamng with a midrange nvidia card doing physics and the big boy amd card doing rendering. im so excited for the idea of offloading some of the CPU work to a gpu. 10 player lan demo derbies will be silky smooth.
its not DX12 that will allow physics offloading to GPU though, not a whole lot changing there with DX12 if we get it.
im aware, but if someone comes up with some genius smart api that knows to do it by itself it will really be the future. imagine all the tricky stuff is offloaded to a GPU. all of us with hi end cards can spend that extra 300 on another card instead of a new i7 because you only need 10% of the cpu time for gaming. the hardware is great we need smart software to leverage all of it.
So, I've turned my RasPi 2 into a stream machine. It uses Moonlight Embedded and Nvidia Gamestream/Shield. It works well, even at 1080p60fps. Almost no input lag and, once I buy one that isn't shit, it supports xbox controllers.
thats always the problem. all the great ideas never get supported. beamng should not be cpu bound. no game should have to be cpu bound. it takes thousands of man hours to program all that so i understand why we dont have the optimization we should have. every developer has to buy in and cooperate and my idealist future of pc gaming can be realized.
As long as you just wanna do basic things, you should check out Radeon R5's (and the R7 240 ). I wonder if AMD GPUs couldn't probably be better in the low-end cathegory. Sounds interesting. Should grab my DIY book and get started this weekend.
GPU physics are a terrible idea for a game like BeamNG. The game has a GPU bottleneck already, if you have a CPU with half decent single-thread performance. You can have an i5-4460 and a 980Ti, limiting factor would still be graphics unless you spawn >6 cars. And that's in 1080p. Higher resolutions make it even worse. GPU physics in general are a bad idea for anything other than very basic cosmetic features (what PhysX is mostly used for). The CPU is awfully underused in most modern games already, with only a few games making full use of it (most games I play, CPU load is ~25-35%). You have more CPU headroom than you do graphics, may as well use it and not bottleneck the game even further. --- Post updated --- They're not. Especially not the R7 240. Any card in the $80-100 range makes no sense whatsoever. Linus made a rant video on it:
im sure they can fix the overhead problems once more of the content is done. i have a 290x and it gets taxed pretty good no matter what my graphics settings are. id like to see anyone do better with the resources they have tho. kudos.
So, first: I had no idea how awfully GPU expensive BeamNG is. And furthermore, I don't know why graphics cards in the higher price range are just so awfully expensive. Don't say anything about me sounding like a little kid, I know that I do and I don't care. I am aware that high-performance graphics cards are something the manufacturers work hard on, and they have what basically is a whole computer on them. Second: Okay, thanks. I think you should've given me that link like two years ago. Also: I think you acidentelly double-posted there. I have seen nothing. EDIT: After seeing the video my stomach feels slightly horrible, as if I'm about to puke more than ever could fit into it.
Graphics aren't really BeamNG's issue, T3D is just a poorly optimised engine. They can of course modify the graphics engine, but I don't think that'll happen for a while. Not sure if they even have a graphics guy in the dev team, AFAIK estama only did physics. High end graphics cards aren't that expensive, in fact they have much better performance/$ than anything sub-$100. Only really overpriced cards are the Titan series, but you're just paying for the name. I'm gonna try making a chart with the price and benchmarked performance of different GPUs, might be interesting. Btw, I double posted intentionally, posts are merged now.