Released Grid2 V3 - Semirealistic nonsense

Discussion in 'Terrains, Levels, Maps' started by SirEmrys, Aug 8, 2013.

  1. Deewad

    Deewad
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Its missing textures, Everything is orange, Other than that very fun map
     
  2. mike4t5

    mike4t5
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Love this map although I'm getting the same problem as a lot of other people. No textures :(
     
  3. SirEmrys

    SirEmrys
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    Re: [WIP] Grid2 - Unrealistic nonsense

    It's not possible to add textures as shown on the render below, the material editor of the game lacks cubic projection.. I could give everything basic colors, but then i would have to make a singe object out of everything with the same color.

    Anyway, added a smaller spiral which is angled so you can drive faster through it, i think it's too steep to get up though. A little jump, and some other things

    I should mention that i have not updated the map yet

    a11.png
     
    #43 SirEmrys, Aug 12, 2013
    Last edited: Aug 12, 2013
  4. Olaf16

    Olaf16
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Map is so good... <3
     
  5. brandon

    brandon
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    Re: [WIP] Grid2 - Unrealistic nonsense

    why is everything orange? was it made like this? or is it a bug ?
     
  6. blinkingyellow

    blinkingyellow
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    Re: [WIP] Grid2 - Unrealistic nonsense

    It's a bug probably. try to run the game as an administrator everytime you start it. it works for me.
     
  7. ZeDDiE

    ZeDDiE
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Missing textures everywhere.
    Still a really fun map to drive around on.
    Good job.
     
  8. mais125

    mais125
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    Re: [WIP] Grid2 - Unrealistic nonsense


    Thanks dude!!!
     
  9. roy99669

    roy99669
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    Re: [WIP] Grid2 - Unrealistic nonsense

    It actually looks better with the orange missing textures. :p I like the orange.
     
  10. SirEmrys

    SirEmrys
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Updated the map, changelog in the OP. It now has colors! :D But textures not possible. Let me know if you still get the no material thing. There may also be some collision problems as a result of the way i have applied the colors but i didn't notice anything when i tried it
     
    #50 SirEmrys, Aug 13, 2013
    Last edited: Aug 13, 2013
  11. DToXTR

    DToXTR
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Beam_NGSandbox_2013_08_13_22_30_37_46.jpg Beam_NGSandbox_2013_08_13_22_30_39_46.jpg Beam_NGSandbox_2013_08_13_22_30_42_27.jpg Beam_NGSandbox_2013_08_13_22_31_02_30.jpg Beam_NGSandbox_2013_08_13_22_31_18_98.jpg Beam_NGSandbox_2013_08_13_22_31_25_09.jpg Beam_NGSandbox_2013_08_13_22_31_59_44.jpg

    You How Do Map??
     
    #51 DToXTR, Aug 13, 2013
    Last edited: Aug 13, 2013
  12. lucky74dog

    lucky74dog
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    Re: [WIP] Grid2 - Unrealistic nonsense


    What?

    ​CHARACTER LIMIT
     
  13. SirEmrys

    SirEmrys
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Hmm, looks like there is a bug that makes the last used material apply itself to everything...:confused:

    Well that's it for me then, i don't know if every game engine is so difficult to work with but this is just ridiculous:p Work on this map will be discontinued but thanks for all the positive feedback:)
     
  14. Masterjoc

    Masterjoc
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    Re: [WIP] Grid2 - Unrealistic nonsense

    if its not working i would stop updating until the editor got better. Its working and fun, thats more important for me^^
     
  15. Sempr'ab Ti

    Sempr'ab Ti
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    Re: [WIP] Grid2 - Unrealistic nonsense

    We will do that :D http://global3.memecdn.com/to-infinity-and-beyond_mp4_999718.mp4
     
  16. SirEmrys

    SirEmrys
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Yeah the frustration of this outweighs the fun:p Anyway it is highly improbable that i will ever update this under any circumstance

    What movie/show/game is that from? I have seen everything related to scifi but this is unfamiliar to me :confused:
     
  17. Docteh

    Docteh
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    Re: [WIP] Grid2 - Unrealistic nonsense

    I don't know for sure but my guess is Babylon 5.


    -Update-

    Can't you assign materials to the model inside the editor? My habits are in programming so I looked for some test models.
    http://ourbricks.com/khronos/colladarepository has some models, I tried the "Multiple Material (Triangulate)" cube and it works I'm going to try the Polylist version right now. Not sure why but shade of blue is a tad different.
     

    Attached Files:

    #57 Docteh, Aug 16, 2013
    Last edited: Aug 16, 2013
  18. SirEmrys

    SirEmrys
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    Re: [WIP] Grid2 - Unrealistic nonsense

    You can but they will not be saved. I'm not sure what you are talking about but i assume polylist is some sort of application of materials on specific polygons? In any case, the editor lacks cubic projection so if i would like the materials to not stretch in some direction i would have to create uv maps for the entire thing which is practically impossible
     
  19. Sempr'ab Ti

    Sempr'ab Ti
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    Re: [WIP] Grid2 - Unrealistic nonsense


    That's The Unsc Infinity from Halo 4 :cool:
     
  20. Docteh

    Docteh
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    Re: [WIP] Grid2 - Unrealistic nonsense

    Argh too many editors. Got the Editor inside BeamNG, and then there is the modeling applications.

    I opened up that test model I found in notepad, two things of interest.
    1) apparently somebody from Sony posted that test model. Never heard of SCEA Shared License
    2) <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
    But yea in the .dae file this model specifies that its using materials.

    I currently have the August 10th version of the map, and in there.
    Loop-r20.dae only has one material in the COLLADA same with Megajump.dae

    Looks like modo701 might not export materials? Can the trial for that program export COLLADA files?

    I've downloaded the newest version but I will have to look at it tonight (Mountain Standard Time here)
     
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