I experimented around a bit and discovered that on Dry Rock Island CPU usage is the same for all four cores, while on the N-Labs map the described effect with one core appears!
I can pretty much deny that: AMD Phenom II X6 4.0Ghz AMD Saphire radeon HD7970 3Gb 1.2Ghz 16GB Kingston value ram 1600 mhz Nothing special in particular, settings SSAO on default HDR on default Lighrays on DOF on 1920x1080 Mesh: high Texture: high Lighting: high AA: 2x Shader: high On the dry rock island map with 6 cars i got an average frame rate about 30 but my frame time was a bit worse and i had frequent fps drops that would go below the 20fps mark. so i would say that it is not that bad optimized for AMD. Well in my case that is. - - - Updated - - - To get back on my quote, i now have Beam NG installed on a Ram Disk, which helped me to get 20 frames more on average. maybe this will also work for others
Yeah I'm using the AMD FX-8350 eight-core processor and I am getting like 50 fps with random drops to the low 20s
I debated for a while the 8350 vs the 3570k, but Intel won in the end . no hyperthreading but I have not really noticed, but its a drastic leap from the amd dual core I had before. Now it records 4 cars at 60fps , 5-10 cars drops to 30 range 12+ cars well thats close to the fps as well. http://youtu.be/Kehv-jq6sH0
i'd just like to pop in and say a geforce 210 could do 25-30 fps in this game with post fx off, AA on, everything on low except meshes, and 1440x900. Mine is overclocked a bit though
On complex terrains, like DRI, there is a CPU bottleneck from the Torque3D side, where the physics core waits for Torque3D to finish with its frame GFX calculations. We know about this and have done some preliminary work to improve it/eliminate it (which unfortunately we didn't had time to integrate yet). Expect FPS to improve.
Yeh that is right, i can not play at DRI at all because of my cpu/gpu. so i am on gridmap whole time.
try turning off post FX settings and turning off vertical sync make sure anti analysing are under 4x and if your lagging allot on maps with trees and water and bushes? go into your BeamNG DrivE Directory normally at C:\Users\USER NAME\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\levels and click the map that u lag on delete everything in forest folder and in prefabs folder then go into shapes and delete everything in the trees folder then load map some bushes and trees will be gone but your game will run really clean and not choppy at all thanks -Brandon
Mine gets similar. Original poster, the 210 is your problem, as well as the AMD dual core. I used to have a 210, and the integrated graphics are a big step up.
Yeah i agree with FreddyJohnes. Your video card sucks. IMO get a Radeon 6670 or a Nvidia gt 640. It is going to bottleneck that CPU like a motherF-, But really anything is. What is your CPU socket? if it is am2+/am3 then you can get a quad core cpu under $100
these are my specs AMD A10-4600m 3.0 GHz Amd Radeon 7600 discrete class graphics 6gb Ram i get 20 FPS on normal and it has lag spikes that go down to 5 right before i crash sometimes
He has a Gigabyte 7970 GPU, I have a 7950... Sorry for the late response, yes he can run BeamNG semi-smoothly but my computer runs it much better at 90-100 FPS with everything on full.
I am around 40 fps with three car but I really can't go further, it gaves me headaches. And I am btw confirming that DRIVE uses more CPU than GPU, I have an i5 2500K @3.30Ghz (wich is kinda good but not the top of the top) And as GPU a Nvidia GTX 670 Asus Direct CU II 4Gb edition (wich most of the time balance my cpu)
Yay I know, but since I can run everygames in ultra whithout OC I'm waiting a bit (Oh yeah and I am running it with all maximum settings). Even tho the K series are improved for Overclocking and that i have a Noctua 500 to cool it, overlocking is still not recommanded when u plan to keep ur computer for a long time..