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0.5.2.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Feb 9, 2016.

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  1. Cira

    Cira
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    Get the feeling the top of the line ETK is really slow, it can't even hit 160mph, struggles to keep 155mph in a corner and takes ages to actually get to 155 ...

    Okay it eventually reaches 175 after 2 minutes going straight on gridmap XD

    Another problem, without traction control and without front differential it understears way too much, like it doesnt even want to spin out o.o
     
    #41 Cira, Feb 9, 2016
    Last edited: Feb 9, 2016
  2. [hoba]Tomahawk

    [hoba]Tomahawk
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    after this update the sensation of speed is no longer,doing 160km/h feels like 80 km/h
    P.S. it drives me mad
    get it?
    drives
     
  3. VeyronEB

    VeyronEB
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    So,the new physics engine updates seem to have made my game massively faster. My single T65 = ~30fps performance from before is long gone.

    I'm able to run 3 at a time at 60fps in the latest update. I'm actually GPU limited with more than one truck. Thats massively impressive for a stock clock FX 8350.
     

    Attached Files:

    • screenshot_00208.png
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  4. disloyalpick

    disloyalpick
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    Aug 20, 2012
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    Level loading is stuck at 98% for me. I left the game open for nearly 15 mins. and it is still stuck at 98%
     
  5. Scepheo

    Scepheo
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    Feb 10, 2015
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    Am I correct in my observation that changes to scenario Lua only take effect after restarting the game?
     
  6. mcajsnk

    mcajsnk
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    Aug 29, 2013
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    I think that user apps should be somehow disabled when you grab the node, because when you go over (with cursor) some app it loose grabbed node.
     
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  7. crazikyle

    crazikyle
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    I have a few small issues with the ETK. Nothing major or game breaking, just some cosmetic concerns.

    First of all, the tail lamps are way to small when viewed from behind and don't produce enough light. Tail lamps should produce at least 40 lumens and when looking from behind, these seem way to dim.
    screenshot_00028.png

    Secondly, I feel like the Nav screen is a bit bland, and could use a compass and menu bar. If only to help define the border, as it looks strange just floating there with no border.

    Lastly, The screen should change to a darker color when headlights are on, so that the driver isn't blinded by it. It is far too distracting as it is now.
    screenshot_00029.png
     
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  8. Quotex

    Quotex
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    Doing my usual speed tests on the gridmap, will report the bugs/weird stuff i find.

    After pedalling to the metal for ~5 L of fuel the passenger doors of the moonhawks started to break for some unknown reason
    screenshot_00020.png

    So far this happened on the pre and post-facelift I6, V8 Sport versions, regardless of transmissions.
     
    #48 Quotex, Feb 9, 2016
    Last edited: Feb 9, 2016
  9. AMDFreak2006

    AMDFreak2006
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    Awesome Update, I love the new ETK 800
    But I also found some bugs (some of them are unresolved since 0.5.0.0)

    1.) The rendering of the headlights is very often broken (looking completly wrong, the lights often don't blind anymore).
    By changing the map sometimes the lights are working correctly again, mostly until you press Strg+R to reset the car. Than they are broken again.
    This bug is indepentend of the chosen car and the angle of view.

    How it looks:
    BeamNG 2016-02-09 19-04-21-81.png

    How it shoud look (seldom, completely random moment, when the lights were working correctly):
    BeamNG 2016-02-09 19-14-34-93.png

    2.) Clipping and general graphic problems on Grid Mape Pure
    The whole car or parts (like doors) are flickering every few (tenths of) seconds
    On this In-Cockpit-Screenhots, for example the LCD tachometer is flickering (needles) and the gear display has graphics errors)
    BeamNG 2016-02-09 19-23-23-63.png
    BeamNG 2016-02-09 19-23-24-15.png

    3.) Pressing the Tabulator-Key (TAB) reloads the labeling (the RPM-Numbers) of the tachometer app, even if you have only one car on the map.

    Feature wishes/suggestions:

    - Additionally to the performance rating of the cars in the menu, show their specs (weight, PS(hp)/kW, Acceleration 0-100km/h, etc.)

    - For ultimate realism, technical restrictions or norms should be satisfied. In Germany, for example, you can only enable the front fog lights, if you enabled the low beams (dimmed headlights) first.
    The light switch in the car is mechanically preventing other (not allowed) light modes.
     
  10. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    In theory ctrl + L would also work, but since that doesn't work in scenarios... So yea, you'll have to restart.
     
  11. Quotex

    Quotex
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    @AMDFreak2006 I've been having the same flickering issues, these aren't new, but pretty annoying at times this usally happens after prolonged driving (distance-related?) On all cars in the gridmap. It almosts looks like some kind of 3D form of "z-fighting" as usually seen with textures.

    The ETK might be a German car, but it is the US market version, so i'm not sure if there should be any of those kind of restrictions.
     
  12. Leodavinci

    Leodavinci
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    Sometimes (mainly when you just started driving) some sparks appearing under the ETK (you can only see them if you move the camera under the car, so, very minor...)
    2016-02-09_00002.jpg
     
  13. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
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    I've maybe found a little bug under the Etk (thats cause sparks):
    screenshot_00649.jpg

    Anyway it's an awsome update and the Etk rocks :) (I'm an owner of a Bmw serie 3 :) )
     
  14. amon_igre

    amon_igre
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    Am I the only one having big FPS drops? It can go from 50 to 30 fps in a few meters..
    CPU: i5 3570k @ 4.2Ghz
    GPU: GTX 650 ti 2gb
     
  15. AMDFreak2006

    AMDFreak2006
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    Aug 11, 2013
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    I don't think it is distance related, because I load the grid map and either I'm lucky and there is no flickering or it flickers immediately. So at least in my case it is not distance-related.
    The fog lights and the ETK were only an example. This agrees to every car which is registered in Germany.
    But that is another good idea: If there are different country versions of the same car in the game, they could behave differently (for example the part with the fog lights -> the american version could do every thinkable light constellation and the german/european? version mustn't enable the fog lights if all other lights are turned off.)
     
  16. Spaceballs the Username

    Spaceballs the Username
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    The ETK isnt a top of the line performance vehicle. It's a mid-high range luxury BMW (grille and rims gives it away). The high end models are more like luxury performance vehicles instead of pure performance (like the race sunburst).
     
  17. Quotex

    Quotex
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    Atleast ETK doesn't electronically limit their vehicles to 250 km/h.
     
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  18. crazikyle

    crazikyle
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    It's also a family sedan wagon
     
    #58 crazikyle, Feb 9, 2016
    Last edited: Feb 9, 2016
  19. AMG V12

    AMG V12
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    Hardly, given that it's an estate...
     
  20. Josef733

    Josef733
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    Jan 14, 2014
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    I also wish that the fps crash due to tire skidding on some maps was fixed, I guess we will be waiting indefinitely for that D:
     
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