Description: VR_City is a simple virtual city. For 0.9.0.0 and up. Features: Lightweight (3.4MB!) & FPS Friendly Built using modular parts Elevations, simple road layout Lights turn on at night Fully mapped for AI/GPS Screens: Credits: @Ouerbacker - Light system script & Sky settings @LuisAntonRebollo - Updating light system script to lua @Dummiesman - Help with things @Nadeox1 - The rest
Nadeox1 updated VR_City with a new update entry: Fixed ZIP name - Automatic Install doesn't work with special characters Read the rest of this update entry...
I enjoy it. Any plans on adding a large highway overpass through the city? This just feels like the perfect place for one.
This map is awesome and go really well with Cessni's ResShade Preset ! Btw I think you already know it but :
Nice map, and it seems like it should help fill the void in nice city maps that only Riverside Expressway really works toward. That said, I get massive lag at all times in this map, even more than in other maps like East Coast and Jungle Rock. Needless to say, I have no clue what's going on. I even tried deleting all the point lights, to no avail. Pausing physics doesn't work, so it's certainly something visual that's doing this.
I found it! Finally! -622.797 -25.8801 10.1935 As for the rocks... Turn around at the spawn point, go past two intersections and turn right into the wide open area. EDIT: AGH! Sliding over edges of objects can be rather grabby...
Does it happen when you slide (and tiremarks start to appear) or just randomly? Ah, thanks for the report
awesome map, but AI isn't good here. it drives very close to sidewalks so it turns very slowly on intersections. and sometimes AI misses intersection on full speed, try to get back on route, but it meets a building on it's way. you can see on video. for single bot it happends rarely, but when you put several of them, it starts to happend more often
Yep, aware of that. We did have a map like this to test the AI on this environment. Now we have, and estama is already having a look at it --- Post updated --- Which edges? The sidewalk or..?