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Micro Blog(s) - July 2015 to March 2016

Discussion in 'Microblogs' started by DrowsySam, Jul 15, 2015.

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  1. luckyman

    luckyman
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    Beautiful. Thats all I have to say.
     
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  2. tdev

    tdev
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    groundmodels on 3d meshes: done


    via the material file:
    Code:
    singleton Material(asphalt) {
    ...
        groundType = "asphalt";
    };
    
    singleton Material(sand) {
    ...
        groundType = "sand";
        groundDepth = 0.2;
    };
    
    singleton Material(mud) {
    ...
        groundType = "mud";
        groundDepth = 0.3;
    };
    
     
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  3. burilkovdeni

    burilkovdeni
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    Will this make it easier to assign a depth map to your map?
     
  4. mumboking

    mumboking
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    Will this work with all groundmodels or just those three?
     
    #624 mumboking, Mar 1, 2016
    Last edited: Mar 1, 2016
  5. tdev

    tdev
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    this will allow you to assign ground models to the maps that use a 3d mesh instead of a heightmap.
    --- Post updated ---
    obviously works with all of them
     
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  6. crashmaster

    crashmaster
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    Finally. thank you sooo much tdev, thank you for making this. I cant wait to update indianapolis with actual sand.
     
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  7. mumboking

    mumboking
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    You can add it into the materials.cs file in preparation though... :)

    @tdev If a material doesn't have a groundtype set, does it default to asphalt?
     
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  8. tdev

    tdev
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    yes, exactly, like it used to be :)
     
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  9. speednsnake

    speednsnake
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    Does this open the door for more authentic caves, or am I misinterpreting the accomplishment here?
     
  10. tdev

    tdev
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    You can apply any ground model (depth, friction parameters, etc) to any 3D surface in the next update.
     
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  11. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    More work on the town, making it a bit more organic.

     
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  12. skodakenner

    skodakenner
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    Looks Awesome!
     
  13. ktheminecraftfan

    ktheminecraftfan
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    himm need some sort of abandoned car on cinderblocks.
     
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  14. Dr1ftxK1ng

    Dr1ftxK1ng
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    wait those cars don"t have steam come from the exhaust and you say that it will be some steam come from exhaust. Is it will be a engine starting simulation ?
     
  15. Logi_Veloce

    Logi_Veloce
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    Maybe the car isn't on
     
  16. Slammington

    Slammington
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    Have you ever seen a car that is on? Unless something is broken, the exhaust smoke isn't visible.
     
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  17. Dr1ftxK1ng

    Dr1ftxK1ng
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    page 30
     
  18. Slammington

    Slammington
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    I know, but visible smoke only appears when the engine is damaged or at an extreme temperature. Under normal conditions smoke will not show.
     
  19. Godzilla!

    Godzilla!
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    That's going to be one good photo-shoot spot.:cool:
     
  20. Occam's Razer

    Occam's Razer
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    Can't help but notice some discarded boxes and a waste bin. Dynamic, decorative, or not included in the level by default? Looks awesome!
     
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