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0.5.2.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Feb 9, 2016.

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  1. Car_Genius

    Car_Genius
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    Feb 21, 2016
    Messages:
    179
    I don't think fire can reproduce.
     
    • Like Like x 1
  2. AwesomeRacer456

    AwesomeRacer456
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    Joined:
    Mar 12, 2015
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    1,356
    The Get Down Scenario Broke
    screenshot_00000.png
    If I Remember Correctly, It Was A Roamer.
     
  3. Slammington

    Slammington
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    Aug 14, 2014
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    1,460
    What i meant is, can you do everything you did that caused the fire to happen? There might be a bug.
     
  4. defib

    defib
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    Aug 6, 2013
    Messages:
    491
    Handbrake seems to stop front wheels even when brakes are removed. Doesn't do this glitch on the Covet though.

     
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  5. Holographicaly

    Holographicaly
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    Oct 16, 2015
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    234
    i have been waiting for this for a long time so i will just post it here... WHERE THE HECK IS THE AI ATTACK MODE i been waiting for it after it got removed
     
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  6. BBQ

    BBQ
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    Joined:
    Aug 27, 2012
    Messages:
    551
    In editor mode, cars start to fly up in the air if you don't pause the physics.
     
  7. mcajsnk

    mcajsnk
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    Aug 29, 2013
    Messages:
    62
    Tents on Hirochi raceway have no collision.
    screenshot_00066.png
     
  8. coolusername

    coolusername
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    Dec 22, 2014
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    3,687
    also D15 Beam Axle broke
    screenshot_00004.png
     
  9. blackjack8289 2

    blackjack8289 2
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    Oct 19, 2015
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    62
    Having hirochi troubles. First I lost node grabbing completely. Second this happened to the wheels and bumpers of the car when I spawned it. 2016-03-02_00005.jpg 2016-03-02_00004.jpg
     
  10. Samuel1995

    Samuel1995
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    Dec 18, 2013
    Messages:
    94
    Remove the tow truck mod, I don't know why, but having that breaks the front suspension if you brake and turn at the same time.

    Ok no. http://prntscr.com/aaljtu
     
  11. coolusername

    coolusername
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    Dec 22, 2014
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    no, i like this mod, its so simple
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    14,696
    That mod is outdated more likely.. :|

    Are you sure the node grabbing binding are still the same (CONTROLS > BINDINGS > GAMEPLAY)?
     
  13. 147689

    147689
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    Jun 10, 2014
    Messages:
    378
    Check your mods folder
    My d15 pack makes the low beams bright
     
  14. blackjack8289 2

    blackjack8289 2
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    Oct 19, 2015
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    62
    Yes I restarted the game and it worked again.
     
  15. randomshortguy

    randomshortguy
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    Aug 9, 2013
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    1,562
  16. davidinark

    davidinark
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    Jan 9, 2016
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    158
    All mods removed, running 0.5.2.1

    1) AI cars only drive when FLEE is selected. No other options make the AI car move.

    2) Once an AI car is placed and set to FLEE, the human-controlled car has no left-right steering (using keyboard), even though the controls show left/right and I can even force input left/right as the key for each. The actual steering does nothing - I can only move forward and backward.
    --- Post updated ---
    All mods removed, running 0.5.2.1

    1) AI cars only drive when FLEE is selected. No other options make the AI car move.

    2) Once an AI car is placed and set to FLEE, the human-controlled car has no left-right steering (using keyboard), even though the controls show left/right and I can even force input left/right as the key for each. The actual steering does nothing - I can only move forward and backward.
     
  17. Alaskan_With_Salmon

    Alaskan_With_Salmon
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    Joined:
    Jan 25, 2016
    Messages:
    43
    On the 200bx, whenever i spawn in the drift edition only. It starts out with +4225 camber on the front wheels. This makes them fall off, and you have to fix it every time. I removed all of my mods, and this still happened.
     
  18. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Should be fixed now. I think we changed how camber was set on the 200BX (beamPrecompression instead of node pos) which temporarily broke it.
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Next update is bringing deeper AI changes :)
     
    • Like Like x 7
  20. Firepower

    Firepower
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    Nov 17, 2015
    Messages:
    576
    Will waypoints still work the same way ?
     
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