On Hold French village

Discussion in 'Terrains, Levels, Maps' started by Ulrich, Feb 20, 2016.

  1. DoullPepper

    DoullPepper
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    Hey vous êtes sur la bonne voie les gars! Continuez comme ça! J'aurais voulu vous aidez mais vraiment j'ai trop de projets en cour, c'est pas raisonnable...:p
    Keep your work!;)
     
  2. Ulrich

    Ulrich
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    Thanks for all guys !!!

    Merci pour tout les gars !!!
     
  3. Acrain7

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    everything looks GLORIOUS!!!
     
  4. Ulrich

    Ulrich
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    Hello !
    @RyvyLo


    But, he had a hard time trying to texture it, I want to know if someone could help us to make some textures. If yes, I would give you the blender file and all
     
    #24 Ulrich, Mar 6, 2016
    Last edited: Mar 6, 2016
  5. DoullPepper

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    Ok! Donne le model, je vais faire ça, ça va changer un peu des arbres.... :p
     
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  6. Ulrich

    Ulrich
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    Merci :D je t'ajoute a la convo tu pourras le télécharger :D
     
  7. FalloutNode

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    How do you make maps for Beam?
     
  8. Ulrich

    Ulrich
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    This guys help me a lot with his video ;)
     
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  9. FalloutNode

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    Ok, will try it. Thanks.
     
  10. schumacher

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    hey :) I even didnt understood what doullpepper said but if you want I can apply some textures on the model if you want

    edit: ok translated it , so I think doullpepper did it for you but if you need some buildings or so just let me now , I can do some 4u
     
  11. Ulrich

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    If needed, I will contacted you ;) Doullpeper do it for the moment :) But a big thank you for have wanted give some help !
     
    #31 Ulrich, Mar 7, 2016
    Last edited: Mar 7, 2016
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  12. FalloutNode

    FalloutNode
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    Help when the Building goes in LOD mod this happens.:(
     

    Attached Files:

    • screenshot_00090.png
  13. DoullPepper

    DoullPepper
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    Urf... Is your model textured when you are near ?
     
  14. SergentFido

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    Hello ! Nice to see some others french guys doing cool stuff for the game ! Good luck !
     
  15. Ulrich

    Ulrich
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    Merci :)
     
  16. FalloutNode

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    Yes. And i took it from ECA.
     
  17. DoullPepper

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    Ok so in the editor, select your model then go in the shape editor tab (the last icon tool), a sreen appear and ask you to save or not, clic on yes or no, no effect. After at the right you have a screen call "advanced properties"-"details"-> zoom and unzoom your model with the mouse roll, a cursor appear in the screen near "level"-> so check the "level case" and move the cursor to size "0", it's the distant render model. Then under you have " use imposter" checked, uncheck "include poles","Y steps"=0, "Yangle"=0, "detail level"=0, and change "dimension" to 512 and "X steps" to 12.
    It recalculate the imposter with textures. If your model, near distance have all textures good, the new imposter must be good.
     
  18. FalloutNode

    FalloutNode
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    It doesn't work.
     
  19. DoullPepper

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    Sorry :(, there are a multitude of things to know and see for solve some problems, if I'm not on your computer I can't find like that.
     
  20. Ulrich

    Ulrich
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    Update from the 18/03/2016
     
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