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0.5.3.2 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 11, 2016.

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  1. The Advisor

    The Advisor
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    This update seems to have made the game much more hungry for memory. Before now I never had an issue, but after this update I've encountered various low memory errors (both from beamNG and windows 7 trying to kill it).

    Specifically I've been getting this error:
    BeamNG.drive has exceeded virtual memory limits. Using a 64-bit operating system is recommended.

    I'm on windows 7 x64, and I've got 8GB of RAM.

    I've been able to reliably and quickly cause that with the stunt scenario ( http://www.beamng.com/resources/stunt.125/ ), which never caused this issue before now. I also managed to encounter it when loading the airfield drag race scenario.

    Other than these memory issues I've quite liked the update.
     
    #181 The Advisor, Mar 13, 2016
    Last edited: Mar 13, 2016
  2. jaydubya2003

    jaydubya2003
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    I haven't noticed any real performance issues but I honestly play once very couple weeks or so. I will say however I have noticed an overall better experience after this latest update.

    Better sound response to suspension movement and such, better throttle response across the board. The addition of the damage to tires/engine (internals)/exhaust are welcome.
     
  3. Powered_By

    Powered_By
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    Hi. Whenever I start the game. My mouse seemingly cannot be able to click on anything. I cannot open the scenario/ freeroam page nor can I select any vehicles. This is not an issue with my computer, but rather the game.
     
  4. Mopower77

    Mopower77
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    The engine damage is pretty realistic, and a lot of fun, but it should be known that some engines take heat a lot better than others. I run big block mopar engines, 383s and 400s, and they can handle quite a bit of revving for around 15-20 minutes. Longer if you're not on the gas much. But you guys are definitely onto something. I like the bearing ticks if that's what that sound is supposed to be. I remember watching a video of my Uncle derbying his 440 Mopar back in 1991, he was one of the last 2 cars, and he had that baby screaming across the track and cylinder 7 ended up melting a hole through the top of the piston. The smoke rings were awesome haha, but she kinda stopped after that happened. I'm enjoying simulating those types of experiences. Also, could we get options for fuel cells inside the cars? Also maybe better cooling systems. I run a big radi-barrel, or steam tank on my derby cars. I fill it full of ice and then water and it is a rock solid cooling system for the first 15 minutes. Granted the tank is something like 42"x36" and it's 6" deep, so a pretty good volume of water there.

    Anyways, back on track, thanks for the update. Bring back the AI for derbying!

    I'm hoping you weren't looking for complaints only. Sorry for wasting your time if so! :)
     
    #184 Mopower77, Mar 13, 2016
    Last edited: Mar 13, 2016
  5. cagecode

    cagecode
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    The new thermal simulations definitely add another aspect to gameplay! This is a great symbol of progress, and I'm glad it exists.

    The new AI is definitely more capable than the old one, although I feel it could still be a little faster. I am racing against Civetta Bolides when I'm in Grand Marshals, so they should be able to walk away from me. I also have trouble with the AI control: it still wants to take control of my car when I reset it if I haven't manually changed the AI control on my car back to "Stopping" after I tab away from the AI car.

    Other notes of what I've noticed with a little gameplay:

    - Some cars are much easier to overheat than others. An 856 ttSport with a damaged radiator can't overheat when being revved for 10 minutes, but the Barstow with a damaged radiator blows an engine after 5.

    - I know you acknowledged this problem already, but most cars can't be overheated if all the coolant leaks out, which is weird. It's almost like the cooling system is working, but with no coolant in it.

    - If the piston rings are damaged, suddenly the engine stops smoking from overheating coolant. Is that normal?
     
  6. Nadeox1

    Nadeox1
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    As said, that's on your side. You probably modified the original map and have that modified file lying somewhere.
    Delete everything in Documents/BeamNG.Drive then (backup your mods if you want but don't put them back yet).
    Check ingame? Works? Put mods back.

    Still doesn't work, clean reinstall your game.
    Follow these exact steps:
    -Unistall BeamNG from Steam
    -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want)
    -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder)
    -Reinstall BeamNG.




    1. Known issue
    2. Not a bug, there is no feature for that yet.




    As written in first post, fixed already for the next update.




    Not a bug. It's needed for thin objects to prevent getting stuck.





    There were some changes in the collision manager that dropped the frames heavily on certain machines.
    Next update/hotfix is going to bring in a fix for that.



    (Result may vary depending on machine**)




    Go to Documents/BeamNG.Drive and delete everything, then recheck.
     
    • Like Like x 5
  7. XManic1995

    XManic1995
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    Problem node grabbing can't move out. :(
    20160313105409_1.jpg
     
  8. Volvo

    Volvo
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    That's not a bug, you have to make the grabbing stronger by scrolling your mouse wheel.
     
  9. HadACoolName

    HadACoolName
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    Its been a bug for a while, the 90s Pessima's bumpers stick to everything in a collision.
     
  10. XManic1995

    XManic1995
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    Ah! node grabbing is working. :) Thanks @Volvo
     
    • Like Like x 1
  11. yolo-phil

    yolo-phil
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    Huh interesting.
     
  12. Randomgamer3210

    Randomgamer3210
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    Yea the dynamic reflections eat my fps too I have them turned off always especially at JRI
     
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  13. yolo-phil

    yolo-phil
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    Yeah it´s depressing when you have a good PC that runs evry Game (but not BeamNG) on max settings 1080p60fps,
     
    • Like Like x 1
  14. Nadeox1

    Nadeox1
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    That's normal.
    You are maxing out Dynamic Reflections, with in the current implementation are the most expensive thing you can enable (apart lighting).
    Not a bug.
     
  15. Doge2807

    Doge2807
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    This update (for me at least) has made ECA slower. Any reason or fix for this???
    Also I would like to ask if it's normal to get 20fps average on Jungle Rock Island on low settings with this PC:

    i5-4210M
    8GB RAM
    GeForce GT940M
     
  16. yolo-phil

    yolo-phil
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    Ok. I must buy a second 980ti then. :D
     
  17. Nadeox1

    Nadeox1
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    Quote from 9 posts above you..

    There were some changes in the collision manager that dropped the frames heavily on certain machines.


    (Result may vary depending on machine**)


    Also, we found a small issue with LODS. We will be soon releasing an hotfix that will address these problems.
     
  18. gmaksi83

    gmaksi83
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    too much grip or something wrong with the friction curve...!?
    niticed with 0.5.3.0

     

    Attached Files:

    • 20160313131426_1.jpg
  19. Jawsoflife353

    Jawsoflife353
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    I see that this hasn't been noticed yet, but the Beam Navigator is missing textures.
     
  20. yolo-phil

    yolo-phil
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    It´s work in progress next update it will be fixed
     
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