sound

Discussion in 'Ideas and Suggestions' started by tuningfreak1, Dec 24, 2012.

  1. tuningfreak1

    tuningfreak1
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    its very important to have good sounds in a game.
    the sounds in ROR are terrible so i hope there will be a big improvement.
    not only the engine sounds but also different surfaces and tire noises, brake sounds, exhaust backfiring, tires squeeling, bunpers cracking, crash noises, windows smashing, wind noises, maybe background noises, maybe a different exhaust note, when it comes off or breaks, grinding metal on a surface, etc etc, .

    i hope you guys pay enough attention to the sounds. :)

    maybe we get a little preview? :p
     
  2. gtaman788

    gtaman788
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    Well the cars are better then ror so will be the sounds and particles so better sounds and particles with is smoke and staff like that.:)
     
  3. tuningfreak1

    tuningfreak1
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    maybe one of the devs could respond to this thread :)
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yes, the sounds will be much better than RoR, and physics-driven - everything from wind and tire rolling noise (dependent on the surface you're driving on) to dynamic creaks, squeaks, and rattles, as well as awesome crashing and smashing sounds. Engine sounds are TBA. We may approach them in a more simulated way (a la Live for Speed) or they may simply use different engine sound samples as the engine progresses through the RPM range.
     
  5. tuningfreak1

    tuningfreak1
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    YES!!!! thank you :)

    and a Happy Christmas to the whole dev team :)
     
  6. Binkey

    Binkey
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    I thought it was 'Merry' Christmas...:rolleyes:
     
  7. tuningfreak1

    tuningfreak1
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    sorry for my bad english.

    Merry Christmas dev team :)
     
  8. Bubbleawsome

    Bubbleawsome
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    Indeed, merry Christmas!
     
  9. Mad-Alex

    Mad-Alex
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    About awesome car crashing and smashing sounds, how you gona record them? Like in that way, which are shown in those videos?:confused:


     
    #9 Mad-Alex, Dec 26, 2012
    Last edited by a moderator: Oct 21, 2015
  10. eletricmano

    eletricmano
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    Sorry for bumping this thread, but if I'd made a new one, people would get mat at me saying the're are already threads talking about similar stuff. Are the current place-holder sounds going to be replaced before BeamNG alpha is released?
     
  11. tuningfreak1

    tuningfreak1
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    i think i read somewhere (i think gabester said it) that the first release will be with the bad placeholder sounds. would be great if they work a bit on the sounds, because the current ones are awful...
     
  12. Davidbc

    Davidbc
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    No problem for me, as long as I can play :rolleyes:
     
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