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Distant trees are a blue box?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DrowsySam, Aug 19, 2013.

  1. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    999
    As the title says, all the trees in the distance are a blue box, and when I get closer they load.

    So why does it think the 2d texture is a blue box? What file is it actually trying to point to?
    This is happening in my own custom map based off GridMap too btw. And yes I have the full version, my brother owns it and I use his game.

    Before turning GridMap into a seperate map
    Level.PNG
    After copying the map over and changing all the directories in "UltimateTerrain.mis" to the right paths etc
    newest.PNG

    So for some reason the distant trees didn't copy over even after copying the whole art folder..

    Any help would be awesome :)
     
  2. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,087
    run cleanup.bat :)
     
  3. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    999
    Well that was easier than expected, thanks a bunch! :)
     
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