Outdated ETK 800 Sedan 2.3

Coupe, Fastback, Sedan, Convertible - all you need!

Tags:
  1. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    I'm so demotivated for it now after destroying the UV map...oh wait, just got an idea for a fast fix. Motivation back :p.
    Oh it's probably a good idea for all my mods :D.
    True. Making it two door is also pretty fast to do though:).
     
    • Like Like x 1
  2. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,515
    awesoem idea! also, i kinda meant the ETK 800... XD
     
  3. Deleted member 126452

    Deleted member 126452
    Expand Collapse
    Guest

    You know, you look like your
     
    • Like Like x 1
  4. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    I'd planned to have like 2,3 projects running at one time so I could swap once I'm bored of one...it's like 7 now since I'm helping others getting thier mods done...#thuglife:rolleyes:. But I got days free, time to finish the Miramar widebody, it's almost there. Next will be @danielon398767 's ute, I only have to take a look at parts of the model. After that I'll finish the covet sedan since
    , then the swagimma (wagon pessima), and after that finally the Scalota, coupe and convertible 800.
    And between all this is a Saab I do for @Johannes Tornblad , I don't think it will become public though since it's just the bodyparts from a model he found on the web swapped on the modern Pessima (+jbeam, I'm not that lasy:p), and I think people will consider that "russian mod", so I better don't make it public(?).
     
    • Like Like x 3
  5. Deleted member 126452

    Deleted member 126452
    Expand Collapse
    Guest

    It's only considered a "russian mod" if you make it badly (which I certainly don't know you for) and don't credit the people who made the model (which I don't want to know you for).
     
    • Like Like x 1
  6. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    In the models readme it says that's allowed to use it for games, you only have to put the readme in the mod you create. So that's not a problem :).
     
  7. DirtGamer301

    DirtGamer301
    Expand Collapse

    Joined:
    Aug 23, 2015
    Messages:
    414
    I noticed the recently added chase cam isn't alligned properly.

    IF cameras work as they worked in RoR, which I certainly don't know but I see the possibility of, this might be caused by its reference nodes not being in an exact 90° shape anymore, which means you'd have to slightly move one or two nodes defined as the camera reference nodes in the cameras section in the jbeam to have the 90° shape back again.
    |__
    screenshot_01237.png
     
  8. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    The fact that it took weeks until someone noticed this shows me how many people use the chasecam :p.
    Yes, there are 2/3? reference nodes , I don't think that I've modified them though since they are somewhere underbody, aren't they? But I'll look into that :).
    For the Scalota and Coupe/convertible I'll use the updated body.jbeam, so the problem won't appear there.
     
    • Like Like x 2
  9. DirtGamer301

    DirtGamer301
    Expand Collapse

    Joined:
    Aug 23, 2015
    Messages:
    414
    I don't usually use it, but I noticed when skipping through and thought it'd be good to tell :p
    I think the reference nodes should be somewhere in the chassis, but I'm not sure.
     
  10. Eli_Audi

    Eli_Audi
    Expand Collapse

    Joined:
    Mar 31, 2015
    Messages:
    31
    Hi Bernd, can you give me the information how to import or open files with the extension .jbeam in Blender ?

    You created quite a good mod, wow!

    Ciao Eli_Audi
     
  11. D-Troxx

    D-Troxx
    Expand Collapse

    Joined:
    Oct 4, 2013
    Messages:
    1,324
    You cant open .jbeam in blender. You need a text editor for that.
     
  12. Deleted member 126452

    Deleted member 126452
    Expand Collapse
    Guest

    Afaik there was some way to model jbeam-skeletons in Blender though, right?
     
  13. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    Hi,
    unfortionaly blender, as D-Troxx already said, does not support jbeam import (it does support the export though), instead you could use the NodeBeam Editor that could be found somewhere here on the forums for that.
    I'll look for it quickly...
    --- Post updated ---
    Yes, there is an export script for it.
    --- Post updated ---
    NodeBeam Editor there you go, I love that tool :) .You could import an .obj as a reference mesh which makes it even more useful.
     
  14. Teoman

    Teoman
    Expand Collapse

    Joined:
    Jun 22, 2015
    Messages:
    726
    kind of bug i guess, the trunk kinda floats when damaged
     
  15. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    Yes, it can't detach for some reason. Gained some jbeam knowledge while creating the mudflaps for the Miramar widebody though, so I might me able to fix that now.
     
  16. 2clickswest

    2clickswest
    Expand Collapse

    Joined:
    May 15, 2016
    Messages:
    3
    Oh boy, this mod is so good. My favourite so far.
     
  17. Jazza

    Jazza
    Expand Collapse

    Joined:
    May 18, 2016
    Messages:
    2
    Hey could you make a ute version of the etk 800 because i think that it would suit this car
     
  18. nobadesuuchan

    nobadesuuchan
    Expand Collapse

    Joined:
    May 23, 2015
    Messages:
    619
    shooting brake/ 10
     
  19. Epplaren

    Epplaren
    Expand Collapse

    Joined:
    Oct 13, 2015
    Messages:
    16
    Good mod, i really like it but you say that you are working on a long version and i wonder when you going to release that one?;)
     
  20. Bernd

    Bernd
    Expand Collapse

    Joined:
    Dec 27, 2015
    Messages:
    1,387
    Tj:)
    There is very little chance that I'll do that, but probably based on the coupe, so it will take long until I do that. But maybe someone else like @danielon398767 might do it, he's also working on an Sunburst ute.
    Good question, but I have no idea to be honest. The mesh is finished, but I'll have to move all the suspension jbeam and stuff back the 15cm and do the textures.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice