On Hold -{Swift Islands}- Public Alpha Released!! Update->[8/26]

Discussion in 'Terrains, Levels, Maps' started by JDMClark, Aug 18, 2013.

  1. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    Yeah in a lot to do with the fact that i had to redo the vegetation i rushed too much ill probably refresh the vegetation some. I like the trails being bumpy :D. Its mudding trails lol. Try it without the offroad package and you will see the difficulty. And the little muddy pond on the trail? ill look into that.
     
  2. The_Ace

    The_Ace
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    Re: #Swift Islands# New Update! 8/21!!

    I have come up with a few things in the time that I have spent driving around. First I would like to say that it is a very beautiful island with great potential. Also, I am going to mention trees a lot, but trees are important too.

    In the picture below I noticed that the right side is pretty plain. This is near the bridge as you turn right.

    Swift Islands 1.jpg


    I have roughly outlined this bumpy area in the sand. I drove with 2 wheels in it and it was extremely bumpy.

    Swift Islands 2 Edit.jpg


    The water next to the tree is very dark. Also if you look to the left side of the tree you can see the water is in the air. This is near the cones.
    Swift Islands 3.jpg


    On the right side of the road the trees look artificial. The spacing is too even and there needs to be some bushes.
    Swift Islands 4.jpg

    I like the bumpy off-road trails. They make you slow down and think of the best way through them instead of racing through it. The trail to the left is very bumpy. It is very possible to do but you have to go slow. Right after these to trails meet again there is a small uphill area that I cannot get over. I don't know if that was intentional but it seems really hard. (I have circled in Red where the uphill area is)
    Swift Islands 5 Edit.jpg

    I noticed that the trees are very close to the roads/trails and that there are non on the hill. I know that in higher altitudes there are less and less trees as they gradually disappear. On a tropical island there are usually trees everywhere but if you don't want trees on the mountain then I think they should gradually disappear as you get higher on the mountain.
    Swift Islands 6.jpg Swift Islands 7.jpg
    This picture (below) was taken from Just Cause 2. I am using it to show the trees and the mountain. I don't know if it helps but I think it represents what I am trying to say.
    Just Cause 2 Mountain.jpg


    I hope this helped. I know that its a lot at once but its just what I found. I'll be testing it more and exploring every inch.
     
  3. cmarlow4

    cmarlow4
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    Re: #Swift Islands# New Update! 8/21!!

    I would be interested in getting in the beta for this terrain!
     
  4. Lewin.

    Lewin.
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    Re: #Swift Islands# New Update! 8/21!!

    I would be massively interested in testing this map!, it looks very good and i love the inclusion of what (looks like) a mainland

    Protip, stop the player form being able to see other roads, makes the level seem bigger

    tumblr_lltzgnHi5F1qzib3wo1_400.jpg
    I approve
     
  5. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    - - - Updated - - -


    I'm going to close up the beta for a bit. I'm going to put together a better setup and make a public beta.
     
    #25 JDMClark, Aug 22, 2013
    Last edited: Aug 22, 2013
  6. FastestClassic

    FastestClassic
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    Re: #Swift Islands# New Update! 8/21!!

    Is it too late to request beta access? I'd love to test this map ;)
     
  7. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    Thanks for your interest bud, right now im working on putting together a new beta to release to the public. So everyone can say how bad it is :)

    The public Alpha version i should say will just give you guys a taste of the little island, im going to add some more treats but not much to what the private beta had.

    - - - Updated - - -

    Guard Rails are going into the map! They are time consuming though! And the games engine tends to have troubles with rendering the poles. At different distances from the guard rails the poles will disappear. This is because of the games engine that controls the rendering. I run with max settings also.

    guard rails!.png

    I dont know why I have an obsession over these things, but i think their awesome!

    guardrails2!.png
    ^I absolutely love this :) Hope you guys do too!
    - - - Updated - - -


    Thank you Mr. Obama for the compliment on my map :)..

    Anyways the small island is kinda more open. The larger island is going to be hell for me to make but expect lots of crazy roads. Maybe some tunnels :)
     
    #27 JDMClark, Aug 22, 2013
    Last edited: Aug 22, 2013
  8. FastestClassic

    FastestClassic
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    Re: #Swift Islands# New Update! 8/21!!

    YES.

    That would be the greatest idea I've heard in awhile :p Maybe even a cave somewhere offroad?
     
  9. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    I'll see what I can do man. I really don't plan to add any more offroading trails to the map. I did add one little and easy shortcut. But everything else is going towards the bigger map. The little island will be available soon for everyone to test drive on but the big map wont be available till its finished.
     
  10. Lewin.

    Lewin.
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    Re: #Swift Islands# New Update! 8/21!!

    There is quite a nice cave that comes with the game, I dont know what level it is in but it is quite cool, it has 2 entrances at either end, and a larger room with a big drop to navigate round, just use the terrian hole tool to put it in, it would ve cool to go through impossibooru mountian, you could put lava in the drop of the cave!
     
  11. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    I'm having an issue with my lava texture. I got it wherethe map fully works but the lava texture is always lost when the game file is transported to a different computer. I even sourced the textures into the maps folders and selected the textures that where in the maps folder on the editor and saved. Not sure why it doesn't want to save the texture.
     
  12. j0pak95

    j0pak95
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    Re: #Swift Islands# New Update! 8/21!!

    I updated my Guardrail mod, so now the weird shading is gone and also the poles are fixed!
    They should look like they should now :p
    Just replace the old files with the new files, should work just fine,
    But as alays, back your old stuff up first, because you don't want to burn that forest again :p.
    any chance I get to participate in testing? ;).
     
  13. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!


    The beta is actually almost ready. Just trying to figure out why the lava isnt loading when other people load the map. I have a second pc to test with ect. And I will definitely update here in a moment. Once I fix the lava the public beta will get released:).. I gave up on trying to fix the spawn for now.
     
  14. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    The beta is coming tonight guys I promise. I might not be able to get the lava texture to stick yet but right now I'm just cleaning up adding details and polishing the vegetation up some. So far I've messed with 100s of trees By moving them and adding some variety to the map. Still got some more to do and I'll release a Beta for it tonight some time. I need to get my game on and get started on the next map and ull find a little preview of what's to come on the bigger island. Note that the little island in the beta is still far from golden for me. I have a lot more details and polishing to do. OCD + born autistic (developed out of it though) makes me go crazy about details. Spent half an hour making one of the guard rails perfect lol. I hope you guys enjoy this though. Please bare with me.

    Also so you guys know I won't release any of the big island to u guys till its finished :) partly why I'm trying to make the little island fun and full of features so u don't get bored of it.
     
  15. j0pak95

    j0pak95
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    Re: #Swift Islands# New Update! 8/21!!

    I can't wait :p, It looks like you put alot of work in your map, so it should be allright!
     
  16. JDMClark

    JDMClark
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    Re: #Swift Islands# New Update! 8/21!!

    Public Alpha is Live :)
     
  17. qingu8

    qingu8
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    Re: -{Swift Islands}- Public Alpha Released!!

    download link is blank atm
     
  18. moosedks

    moosedks
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    Re: -{Swift Islands}- Public Alpha Released!!

    bugs found: download doesn't work

    lol
     
  19. JDMClark

    JDMClark
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    Re: -{Swift Islands}- Public Alpha Released!!

    really the link doesnt work? wtf lol ill fix

    - - - Updated - - -


    Alright fixed it sorry i accidentally deleted the .zip at the end lol.

    - - - Updated - - -

    Fixed it bud give it a shot now.
     
  20. qingu8

    qingu8
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    Re: -{Swift Islands}- Public Alpha Released!!

    All better Downloading now.
     
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