Please explain? What do you mean, you can't start the engine at all? Under what circumstances? If people really liked it that bad, I might re-add it. Anyway, status update: I've been working on improving this the last couple of days, and I'm hoping to release 7.8 soon. Transmission system will have to wait till 7.9 or later, sorry! 7.8 will hopefully improve the way the game handles things as the mod will now run as an extension instead of a "core mod". That means the mod is pretty much fully compatible with BeamNG.drive without editing any core files, but the problem is, is that I have to call extensions.loadModule("MoreFeaturesMod") somewhere, so I call it in main.lua. Hopefully there will be some sort of system that auto-runs lua files in a certain place soon (hence the reason I wanted it to run in the common folder of vehicles; thread found here) because that would be nice instead of editing the main.lua file. I'm also improving my sound system, won't be anything noticeable in game, just the back-end stuff That's all for now, have a great day! 7.8-pre1 has been released for testing! Do not download unless you are ready for potential bugs, but I think I removed most of them. Siren sound plays instantly when you press the button now Removed useless sound code that might have slowed the game down a bit. Converted MFM into an extension (more info below) More Features Mod, as an extension: I have now converted the More Features Mod to an extension, this means that it doesn't have to edit core game files to run, but there are some downsides to this. The update loop now runs on the GFX side, which means if you have 9 fps, you are going to have a bad time with this mod. (mostly starting the vehicles will take longer, and sounds will be pretty bad) I had to convert everything over to the GFX update loop (it runs slower than the non-GFX update loop! Which means stuff might not be the same, don't freak out about it xD Download in this post until 7.8 is "officially" done. Report bugs!
Does it say in the corner when you press E again 'vehicle is not on!'? If that is the case, you need to press F to turn the car back on, then try pressing E to start the engine.
More Features Mod 7.8-pre2 Released with More Features (get it? haha....) and bug fixes: Improved GUI messages (sort in categories now). Battery System (info below). Fixed parking brake sound. Re-added chime when you turn the vehicle on. Fixed siren enabling whenever you press M. Fixed some minor engine stuff. Battery System: This is a very simple battery system (hope to improve over time!) Anyway, it detects if the alarm, lights, or blinkers are on, if they are, decrease the battery percentage. If the percentage gets below 5, then you won't be able to start your vehicle. The percentage only charges when you have your vehicle on (it discharges when you have every single thing on with your vehicle on!) Download in THIS POST (as it is a pre-release)
I have an idea for the starting sound when the battery is dead. Something like this: If you're wondering, yes this is a REALISTIC sound. All cars, even modern ones, will make this noise whenever you try to start the car when the battery is dead. The reason for the noise, called a "no-start" is because of any of the following: Low/Dead Battery Loose/Corroded Battery Cables Bad Starter Relay [includes wiring connections & ground connection] Bad Starter Relay/Solenoid Bad Starter Damaged Starter Drive or teeth on flywheel. Open Park/Neutral Safety Switch Open Brake Pedal Safety Switch Seized Engine [Bearing Failure/Internal Damage] Hydrolocked Engine [Coolant Leak/Leaky Head Gasket]
Great update, love the start-up chime! One question, do you plan on changing the horn sound? Since you added an improved siren sound, I thought an updated horn would sound nice!
@StinchinStein Is it possible to tie in the new battery system to some of the volt gauges on some clusters in certain vehicles? PS great update .
@StinchinStein Here is the weirdest bug I have ever had with MFM.. Vehicles get stuck in reverse.. (its kinda funny at the same time ) Removed MFM and cleared cache and it doesn't do it.
I never checked the console, when I get up I'll readd and try to reproduce and see if their are any errors in the console. I'll report back later today.
Hey m8! The mod looks cool, but i cannot get it to work! I dropped the zip (I did not unzip it) in the mods folder, in the game's mod section (In-game) it is there, but doesn't work when playing the game, it is just a basic game... Help please?
Fixed the issue for 7.8 release Did you restart the game when you put it in the folder? Does it tell you it's incompatible with a mod? Any errors in the console?
Okay, thanks! I just needed to restart the game... BLAME IT ON ME! No errors in console! Everything now Works! Thanks again! Peace, and GG! --- Post updated --- Oh, forgot to ask... How often do you update this? Is it ez (ez means easy ) to make this kind of stuff? 'Cause I love it!