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Chassis Dyno? (New Prop)

Discussion in 'General Discussion' started by Josh, May 11, 2016.

  1. Josh

    Josh
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    So if you don't already know, by the looks of it, the latest post by Mr DS in the developer section.

    Pictured is a chassis dyno, I have a few questions.

    (Since we can't reply in that section, I have decided to make a thread, as stated by TDev in the developer section sticky.)

    • How is the vehicle going be "tied" down? (Are we finally getting ties and ropables?)
    • Is it going to be able to be "loaded" (to help spool turbos etc) or will it be a "unloaded" dyno?
    • How are we going control it? (By switching to it like a regular vehicle?)
    I'm excited I have suggested a dyno a few times over the years and it looks like that wish is coming true :p.
     
    #1 Josh, May 11, 2016
    Last edited: May 11, 2016
  2. bEEpNOX14

    bEEpNOX14
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    There would be no reason for a dyno. You can already see the cars horsepower and torque.
     
  3. Josh

    Josh
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    There is one in the game already, made by the developers... This is questions pertaining to that post made in the developer section.

     
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  4. nobadesuuchan

    nobadesuuchan
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    where'd you find that picture?
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    Dumbfounded by this, it said...
     
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  6. nobadesuuchan

    nobadesuuchan
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    The devblog or the dev section, if the dev section then what thread.
     
  7. Josh

    Josh
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    Dev section on the forum.
     
  8. Funky7Monkey

    Funky7Monkey
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    Look for it.
     
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  9. nobadesuuchan

    nobadesuuchan
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    sure will.
    are you trying to get me an overposting infraction? :(
     
  10. DrowsySam

    DrowsySam
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    It's purely experimental right now, the goal was to see how it'd work stability wise and see if we can actually get some useful information from it.

    -Not 100% sure on how I'll keep the vehicle tied there.. Will probably make some adjustable barrier.
    -No idea.
    -It's just a prop right now so you'll need to TAB over to it.

    Here was it's first ever run :)


    Currently doesn't read any power outputs, but we're working on that now.
     
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  11. Josh

    Josh
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    You made my morning sir, can't wait to see more on it.
     
  12. amarks240

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    You could cheat with the tie down. I don't think anyone expects you to simulate ratchet straps and all that. Or simulate the force they would exert to keep the car stationary so you have a little play and the car can slightly rock but don't bother actually doing the straps. Most boring part of dyno runs is setting up.
     
  13. Josh

    Josh
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    Interesting :p

     
  14. B727ClassicFlyer

    B727ClassicFlyer
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    Yes, a sign displaying wheelbase length and four boxes containing 9.91 that is defying physics and gravity. How interesting. :p
     
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  15. nobadesuuchan

    nobadesuuchan
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    noice
     
  16. Josh

    Josh
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    @DrowsySam

    Any new sneak peek info? :p

    This should go good with the torque converter code that @mcheijink created.
     
  17. Dagalufh

    Dagalufh
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    Perhaps making some sort of straps that can be attached using the same feature as the Node grabber uses? Left click to attach to one node, left click on another and you have a "weak" rope-"beam" in between, and then right click to remove the node or the entire "rope". Might work? Not my strong side.

    Any thoughts on that idea?
     
  18. Josh

    Josh
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    @Diamondback

    Don't mean to bother you guys, as I know you guys are busy.

    I see it has a retaining wall now, what's the plan to officially secure the vehicles down, or are you guys still trying to figure it out?
    --- Post updated ---
    All these dev posts on the dyno, is getting exciting.
     
  19. gmaksi83

    gmaksi83
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    I think it would be good idea if you make a upside down plate like the car crusher with high friction, then you can push your car on dyno how hard you want it and stay on place.

    Edit:
    This idea solve the tire slipping on the dyno
     
    #19 gmaksi83, May 19, 2016
    Last edited: May 19, 2016
  20. theofficialkev245

    theofficialkev245
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    I guarantee that it will be much easier to make the dyno hold you using a wall at the front or a small hook
     
    • Agree Agree x 1
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