BUG..... For some reason when you do the Scenario "car delivery" the Sunburst is switched on and it makes a "jet whine" sound effect. That should be off and should not be making any engine sounds...
I can't control when a vehicle is on or off in Scenarios. It would require me to somehow figure out what vehicle needs to be off, and if you are actually playing a scenario or not, which would be a lot of work. P.S. That "Jet Whine" is the turbo More Features Mod 7.8 OFFICIALLY RELEASED! Here's everything that I added that was in the pre-releases: More Features Mod now runs as an extension! Siren sound plays instantly when you press the button now. Improved GUI messages! Battery System! Re-added chime when you turn the vehicle on. Tire Wear Simulation! (TWS) "Improved" horn. A lot of back-end coding work (sound code, engine system, etc...) Removed useless code. From 7.8-pre3: Fixed battery display bug? Download in OP.
"Many single clutch autos let you shift. One clutch is for odd gears, and one is for even." I think you mean "Many double clutch autos let you shift." Last time I checked, 1 is less than 2
Just M. If you have the default keybinding for the game: Alt-N: fog lights M: police lights (with MFM you get the siren) N: headlights
Released 7.81 tonight to add some minor features. I'm also looking into maybe getting this mod into a Resource (as I see you can limit mods to a certain game version now, but not sure how to do it yet; tdev's post here about it). Added the "Battery Simulation" to the configuration files Added the "Tire Wear Simulation" to the configuration files Moved the configuration file loader into a separate lua file. Download in OP.
You need to use the gas before you change gears or drop the clutch after changing gears. Just like a real car works.
"You need to use the gas before you change gears." On topic: when I start the game, MFM does not work, but once I change/spawn a new vehicle, it works.
What? When you set a gear IRL the engine has to push the entire car and drivetrain forward, and if that forces the RPM to go too low the engine will fail to ignite and will stall. IRL you need to either use the gas pedal before you relase the clutch, or relase the clutch slowly to make sure both the drivetrain and the engine are spinning at the same speed. I didn't said about the slow clutch relase method because in-game some people might be playing with a keyboard.
I am one of the keyboard people. On-topic: that's exactly how it works, you just had your original post worded weirdly
I love this mod, but I personally think that the alarm with the horn should only be triggered when the car is off, and when the engine is running, it should only activate the hazards. Other than that, I LOVE that feature!
The alarm only enables when it's off and "rocked" a bit, or the vehicle gets in a really bad crash. I don't know why, but I felt like adding full support for @racerguy24's R/C Pack. So, I released More Features Mod 7.82, which adds support for people who wants RC/electric vehicles! Note: When I say "electric vehicles" it also means R/C vehicles. Electric vehicles don't require you to start the engine, just turn them on or off! (Key F) R/C vehicles beep when you turn them on! Electric vehicles never stall! Added custom configuration file for RG R/C's Pack vehicles. Electric vehicle batteries decrease when using them! (currently not a way to recharge yet) Not related to R/C vehicles: Fixed shifting sounds. Tweaked chime sound. Fixed battery system not being enabled. Download in OP! Have fun! 7.83 Released: Reduced RC beep sound Shifting sounds don't play on RC vehicles Blinker click sounds are disabled when blinker sounds are disabled. Added JSON configuration file "parents". Added "Battery Critical" sound. Key T = Charge vehicle Added ability to lock shifter modes (arcade auto, real auto, manual; not in anything yet).
http://turbopk.net/watch?v=eYwR1VKM0K0 http://turbopk.net/watch?v=RLRTv7Axxco When you start making different noises for each car (if you do) I suggest using at least these 2 start up chimes. http://turbopk.net/watch?v=GUUypbZPDW8 And this for the turn signal, along with the original one you have.
For the Pessima's, 200bx and Covet. D and H-series, Grand Marshal, and Roamer. Sunburst and SBR4. ( I guess.) And the ETK 800. ( These are only when you implant multiple chimes)