warkus submitted a new resource: Customizable Engines and Transmissions - Customizable engines and transmissions that can be personalized with tuning window Read more about this resource...
you should make customizable radiator fan speed to fix the cooling problem and turn engine thermal back on
This mod will be only customizable engines, transmissions and differentials. What's a customizable exhaust btw? --- Post updated --- I will fix that, at a later state, differentials is for V1.0 then bugfixing and cooling is V1.1 you bet I did In all seriousness though if you got a similar mod idea we can cooperate if you want, just throw me a PM if ur interested.
warkus updated Customizable Engines and Transmissions with a new update entry: Fixes, optimization and turbos for some cars Read the rest of this update entry...
In your first post, you said for now the engine thermals are disabled. My question is, can you make it an option to permanently keep them disabled? Or, I can pay you. Just tell me how! I hate the whole thermal aspect!! Good work!
warkus updated Customizable Engines and Transmissions with a new update entry: Thermals turned on and customizable radiators added Read the rest of this update entry...
warkus updated Customizable Engines and Transmissions with a new update entry: Added engine for ETKC Read the rest of this update entry...
How do I install? I dragged the .Zip over to my mods folder but it doesn't seem to do anything. The game sees it, but there is no extra tuning options. Please!
If the Zip is in documents/beamng.drive/mods, then it should work, unless you manually deactivated the mod from ingame. The new parts should pop up in the Engines drop down (you might need to scroll down on cars with alot of engines), the radiator dropdown or the transmissions dropdown (again, might have to scroll), keep in mind this mod only supports standard vehicles, not modded vehicles.
No need to disable thermals, just create a radiator suitable for said power for each vehicle. Look at my OTF mod here (which I totally forgot about.) http://www.beamng.com/threads/2nd-beta-released-simple-on-the-fly-engine-tuning.23136/
"1. For now the engines have thermals disabled, due to engines very easilly overheating when you give the engine more power. If there's high demand for it i can turn it on again" I believe the stat "burn efficiency" directly impacts how hot the engine is, unlike radiators. In vanilla engines, the more powerful the engine, the higher this stat. I once created an engine with a burn eff of 10. Needless to say, it overheated real fast. You should make this a customizable variable to solve the above problem.
warkus updated Customizable Engines and Drivetrains with a new update entry: Customizable differentials, Fixes and Refinements Read the rest of this update entry...
Now that you released 1.0 i'm going to vastly use your mod for mine: my best engine so far: the HR-TEC was made with the very first version of this mod