Grass with Asphalt/Grid physics?

Discussion in 'Content Creation' started by gigawert, May 21, 2016.

  1. gigawert

    gigawert
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    How do I duplicate the grass material in the terrain editor and make the copy act like asphalt/grid when I paint it on the terrain? I want to paint this under my decal roads so they can act realistic while also ensuring there is no grid "leaking" outside of the decal road onto the terrain.
     
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  2. IvanGF14

    IvanGF14
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    I think you can create another texture with asphalt properties. Try to learn how the asphalt texture works and then duplicate it, reemplace the texture for grass and done
     
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  3. gigawert

    gigawert
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    I looked through the materials.cs files and the terrain editor but could not find any logical way to do this. Any other ideas guys?
     
  4. austint30

    austint30
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    Rename the grass to Concrete01 or ConcreteGrass or something. It has to have the word "Concrete" to get concrete physical properties. It's what I'm doing with my map with a dirt texture.
     
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