How do I duplicate the grass material in the terrain editor and make the copy act like asphalt/grid when I paint it on the terrain? I want to paint this under my decal roads so they can act realistic while also ensuring there is no grid "leaking" outside of the decal road onto the terrain.
I think you can create another texture with asphalt properties. Try to learn how the asphalt texture works and then duplicate it, reemplace the texture for grass and done
I looked through the materials.cs files and the terrain editor but could not find any logical way to do this. Any other ideas guys?
Rename the grass to Concrete01 or ConcreteGrass or something. It has to have the word "Concrete" to get concrete physical properties. It's what I'm doing with my map with a dirt texture.