It's nowhere near finished, but even if it was, no. You need the alpha to be able to install custom content.
Little more update - - - Updated - - - Hah you gave me an idea.I'll try to make e34 m5 touring next time!But let's try to finish the e61 and I'll think about it later
Hah, that'd be mint. Just a question - in the last update you have a really weird wireframe in the place I marked. Is it supposed to be like that?
I think I know what you mean.It really looks like a dent, but if you look on the other side where isn't wireframe it looks OK
Looking awesome!!! Although, i thought it was a coupe not a wagon.... the wagon can help in the upcoming transport missions though. xD I like it when people put modern cars in games like this. The Boldie is over powered after revving in neutral then shifting to 1st,, underpowered if you just start from 1st gear.... I wish there was something like the Lamborghini Sesto Elemento, Murcialago, Gallardo, the Ferrari FF, or something like the Subaru Impreza, Mitsubishi Lancer, Rallying cars basically.... with a REAL AWD system, not just 4wd... The Ibishu Covet is ASS at rallying... a front wheel drive rally car? CMON!! Anyways, just putting out some ideas....
I totally agree with you and actually that e61 touring is very popular with xdrive.I'll do my best to put it ingame and eventually with awd system
Wow.... thats really hq. Much better than i can do. I managed to make a 2000 Toyota Solara for gta 4 in zModeler, but the model was corrupted...
I'll try to provide some feedback here. I think the polyflow on that exact part is pretty bad and will cause terrible reflections and speculars ingame. The red is what you did and should be removed Green is my suggestion
Made some small fixes and done the top part of the rear bumper. Here is the 3D view:https://sketchfab.com/show/d48fd3a1bd9c417c91e09d3a72b4e7ef I was searching for pictures of the underbody frame and suspension, but even googling didn't help. Every help about that would be appreciated
I have actually found something But if someone find me rear view of the chassis about the touring (e61) would be very helpful! The suspension looks very complicated on modern cars especially BMW 5 series. Also if someone can tell me something like a technique about making the suspension because I've never modeled something like that before...And I have no idea how to make it....
I was making the rear bumper when I discovered that I can't make 530d with one exhaust because I use mirror modifier...After some thinking I decided to make the m5 version! And 10 minutes later... It's still far from perfect and maybe later I will redone the whole thing. Here is the real one On my opinion this is the best sport estate ever made
Holy crap, that G-power is mint. The 3D view just makes it seem like it's the real car's shell! Also, gabester said in his workflow blog post that you shouldn't put too many polies in the suspension as you don't see a lot of it when driving the car.
Yes I read his blog post, but I also don't know how the different suspension parts will be connected in the gameAnd how the suspension will work?The spring for example.Is there difference on how I'll model them and how they will behave in the game(if you understand me)? - - - Updated - - - Update: Made some small fixes and the rear lights. Separated all parts but this brings me another question:How to make the panel gaps?Because when I try to move the edges the mesh starts curving, and how large to make those panel gaps?