Released WentWard Bus Type-C (Front Engine) 9.2

Schoolbus based on the T-75 frame

  1. Carsokos

    Carsokos
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    I did in the first post:
    screenshot_00030.png
    --- Post updated ---
    Being a ROBLOX immigrant I remember this:

    8fc41a3bbfac0136e6d9cc992f82993e.jpg
    I also play GMod a lot but don't have any pictures for it, but blowing up Evocity
     
  2. ThreeDTech21

    ThreeDTech21
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    ThreeDTech21 updated Blue Bird American School Bus with a new update entry:

    Host of bug fixes and updates

    Read the rest of this update entry...
     
  3. Newt

    Newt
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    The H-series missing texture is still a problem, please fixx.
     
  4. Carsokos

    Carsokos
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    Are you making the flat nose at 2 in the morning again? That's how you spelt "batteries" wrong on the nosed bus, also, could you make a custom BB. steering wheel for the flat nose:

    all-american-re-steering.jpg
     
  5. bogdan_93rus

    bogdan_93rus
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    In the configuration of the derby is a small bug.
    p.s I cleaned the cache
    screenshot_00582.png screenshot_00583.png screenshot_00584.png
     
  6. Carsokos

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    Did you get off for at least 15 minutes before this occured? There is a known bug where if left in idle for about 10 minutes, it glitches out
    --- Post updated ---

    I have the North Carolina W & P skins, Variety Mod (aka includes vanster crap) and the Fast Food Vans mod, only H Series mods seem to have good interior, it's just the base H Series by BeamNG that has interior bugs
    --- Post updated ---
    The lights are reversed, the back doesn't match up with the front

    screenshot_00001.png screenshot_00002.png
     
  7. ThreeDTech21

    ThreeDTech21
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    The bug that glitches out after 15min is a "Dev level" bug and can only be fixed by them, its an issue with large hull vehicles, something to do with the amount of vertices and the length.it was worse a few releases ago but was fixed by the Dev's, however it needs to be looked at again by the Dev's to have a complete fix.

    The bus lights are like that because the front upper lights include amber turn signals and red cautionary lights, turn signals should be the outmost lights, now the rear upper amber lights don't include a turn signal, so they come secondary to the red cautionary lights. Also if you look at the rear lower lights they are setup like the front upper lights because the amber lights are turn signal lights and must be outmost so they match the front.

    I will however be updating for the fact that the front upper and rear upper lights do not activate when the headlights are turned on, they only activate when the bus doors are being openend or when turning or hazards are used, also I have to see what busses use the upper amber lights as turn signal lights since that may be rare.

    Updates for the Flat Nose Schoolbus!: Working on the bus body style now, it will look closer to this:


    2798-1994GenesisAmtran-1.jpg

    Since it can fit more people (84 Passenger bus) it will have bigger wheels and more power, the rear engine will look the same but I'm thinking of changing that a bit, I may go for the big block look with this one : )
     
  8. Carsokos

    Carsokos
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    (Deleted Post)
     
    #188 Carsokos, Jun 1, 2016
    Last edited: Jun 2, 2016
  9. ThreeDTech21

    ThreeDTech21
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    the flat nose bus is based on the TC-2000 it'll be a different color pattern than the BlueBird style schoolbus, it wont have the all back light covers but it wont be identical to the TC-2000 overall, I like to add a little of my own style, for example the headlights will be slightly different than the real TC-2000, and also the frame.
     
  10. Carsokos

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    (Deleted Post)
     
    #190 Carsokos, Jun 2, 2016
    Last edited: Jun 2, 2016
  11. Carsokos

    Carsokos
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    Could you make this? 81438bg.jpg ,
     
    #191 Carsokos, Jun 2, 2016
    Last edited: Jun 2, 2016
  12. ThreeDTech21

    ThreeDTech21
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    I was thinking of making this, its a more modern version of the School Bus Ive been seeing these around lately. Its on my list
     
  13. Carsokos

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    What's up with that TC2000? I've been waiting for it like forever to do some boxing match between nosed and flat nose, also, I've been expecting a 73P body for the TC
    --- Post updated ---
    I own an Alienware X51 R3 with an AMD Radeon R9 in it, I'm only 10 years old but I'm practically nose and thermal blind sort of, when my mother comes in at random times she says it's very hot in here, I don't know if that's my lack of my cooling system or if the fans are just setting to max frame rate, maybe about 56 FPS max on my AMD, I really didn't go to school of trades to learn this rocket science, I just recommend something like this: http://www.amazon.com/Intel-i7-6950...TF8&qid=1464912704&sr=8-5&keywords=i7+10+core, to run BeamNG without any bullcrap in your FR
    --- Post updated ---
    Oh, ok, I'm just wondering because the modern day All Americans (aka new TC2000s) have black light covers, the 90s don't really have those unless it's a very rare bus embedded in BlueBird's concept stuff, I will not read a Wikipedia article on it

    Ok, because I have some in Pennsylvania, I've seen them in Erie most of the time when going on my 3rd grade field trip last year, some may be scrapped in some freak bus accidents when kids distract driving bus drivers
     
    #193 Carsokos, Jun 2, 2016
    Last edited: Jun 3, 2016
  14. ThreeDTech21

    ThreeDTech21
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    ETA for the Flat nose bus is around July 1st, these mods take a mountain of work
     
  15. ThreeDTech21

    ThreeDTech21
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    A small peak into my workflow!

    complex.PNG complex2.PNG compex3.PNG

    What your lookng at is the TC-2000's body jbeam structure. (which will be more complex than the school bus jbeam) This is one of the more complex parts of the vehicle. All the lines you see are beams and each vertice connecting the lines is a node, There are about 350 nodes and over 2000 beams. The jbeam exporter program makes it much easier to get these in game but after that the real work starts! After getting them in game I have to separate collision nodes from non-collision nodes, setup beam properties, group nodes and beams to separate sections etc. Currently the jbeam file is 4200 lines of code. The body jbeam creation usually takes me about 4 days. This version of the bus jbeam will attempt to fix a lot of the crumple point issues in the other schoolbus, for example, it will have a double floor to try and compensate for the bad crumple pattern in a T-Bone collision, if this doesn't work then its back to square one :eek:

    Before I start testing these in game I usualy complete the full vehicle in Blender to avoid a jbeam mis-match which happened 3 times already!!

    This is just a preview of some of the work involved, next ill show some of my Blender workflow and texture creation! ;)
     
    #195 ThreeDTech21, Jun 3, 2016
    Last edited: Jun 3, 2016
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  16. Narwhal

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    Looks nice!
    heres what i learned from using the jbeam exporter though. It creates a ton more work, seeing as how you dont have node names mirror on each side(so far left is busLL and far right is busRR). this means its much more work to achieve symmetry it just makes it harder to work on in general in my opinion.

    For example, you could make just the front arch thingy n/b and with a custom naming scheme(like bus1, bus2, etc) you could just copy paste it and move the nodes back along the x axis. So front would be bus1, next one back, bus2, next one back bus3. All these would have more than just bus1,bus2,bus3 thought. I would name the roof ones Rbus1, the sideones Wbus1.

    something like this.
    clip+(2016-06-03+at+11.13.04).png

    anyways, im looking forward to this bus, as the current one is already a ton of fun.
     
  17. ThreeDTech21

    ThreeDTech21
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    ive been trying to set it up like that for a while, are you saying it can be named that way in Blender then exported with those names? I looked for an option to name the vertices before exporting but I cant find one.

    If your saying export separate named sections of the vertices and then connect them later in jbeam that would be hard also since the beams would have to be created separately in game, for symmetry's sake though it may be worth it
     
  18. Narwhal

    Narwhal
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    Im saying create it from scratch. There is no way in the exporter to use a naming scheme that is effective. Instead use blender to make the jbeam, but instead of exporting it, copy and paste the vertex coordinates as your nodes coordinates. I would reccommend keeping your method for now, but do a side project when you get time and try to do it the way i told you. It makes it much easier to edit later
     
  19. Carsokos

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    I just got back from school and this forum exploded after like 3 days, July 1st?! You've been like working on it for months! Here's my conclusion why I don't mod such crap in BeamNG
     
  20. ThreeDTech21

    ThreeDTech21
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    I see, this is the method the devs used to build the first BeamNG cars, they would build half the jbeam and copy + paste + reverse the node location along the x axis to get a matching node on the other side with a separate naming scheme (LL vs RR) it takes a long time that way but is worth it in the end. What I'm going to do before doing that is export the whole thing and see if its possible to change individual node names through Notepad++, that will equate to much less time then writing out each node coordinate and its beam.

    Some math below (probably wrong anyway :rolleyes:)

    This jbeam has about 200 nodes, and 2000 beams

    Manual Method (Dev Method)

    A super rough estimate of how long it will take by writing out each node coordinate and each beam is about 11 hrs (average about 20 seconds writing out each node and 20 seconds finding and writing out each beam)

    Notepad++ Find and Replace Method
    A super rough estimate of how long it will take by re-assigning each exported node a new name (using find and replace in notepad++) is about 1 hour (average 12 seconds writing out each node, beams already written)

    The extra time that comes in with the "find and replace" method is manually setting each beam to a section, which would probably take another 30 minutes.

    Again this math may be wrong

    Ive been working on the flat bus for about 2 weeks so far, the school bus took months to final release because I was still learning what a coltris was lol

    For now Ive left off work on the jbeam side to finish the modeling in Blender, I found that doing it the other way leads to re-doing a whole jbeam section due to later mesh changes.
     
    #200 ThreeDTech21, Jun 3, 2016
    Last edited: Jun 3, 2016
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