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shadows and textures problem

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by bobby_boulgat, Jun 5, 2016.

  1. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    453
    since the last update, i've a problem with the shadows on some textures, in my map mod "atoll"
    http://www.beamng.com/threads/atoll.22104/

    bug ombres.png
    as you can see, there is a lot of black horizontal line not beautifull
    textures in jpg or png
    only those who are on a horizontal plan. some textures works , some other no ...

    it is someone for help me ?? how correct this, please?

    ((in the doubt, we have tried to clear the cache, but that does nothing. just erase the levels folder in wich there are my maps in creation.... fortunatly, i've copies ( bad remembrances )))
    --- Post updated ---
    same problem on my other map. in more some texture have desappear
     
    #1 bobby_boulgat, Jun 5, 2016
    Last edited: Jun 5, 2016
  2. DirtGamer301

    DirtGamer301
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    Joined:
    Aug 23, 2015
    Messages:
    414
    I think that's Z-fighting. Two parts of the 3D model laying exactly over each other, making the textures conflict ("fight" for which one is seen). If it's that you can fix it by opening the 3D model and remove all double faces.
     
  3. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    453
    same problem on my other map. in more some texture have desap
    i will look but i don't think it's this. this happens too on mesh road. this happens on near all the 3d models on the horinzontal faces in the shadows
     
  4. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    453
    problem solved .... i believe

    concerning the bugs with the shadows under some mesh roads, I've added a normal texture

    concerning the bugs with the shadows with some 3d models, add normal textures doesn't works. However, i have notice that one same model, used in differente configurations, could to well work or not. The only difference was the scale. So, in setting the z-scale at a certain value, bigger or smaller, that's works. (1.001 instead 1 by example).

    I suppose it come from the light, something has certainly changed.
     
    #4 bobby_boulgat, Jun 7, 2016
    Last edited: Jun 7, 2016
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