So, thanks to @Scepheo's feedback i added a new feature that allows to load vehicle extensions automatically. I only added this to lua/vehicle/main.lua in line 132 Code: extensions.loadModules("lua/vehicle/extensions/auto") You can download the full file here. This will allow you to load vehicle extensions automatically. Example here. This change will be in the next release (which will take some more weeks now). So you could start developing with this in mind. Anything else that we can improve?
Due to how the game searches for mod scripts ("/scripts/modScript.lua"), it will only ever find and execute a single one. Perhaps using a similar scheme (anything in "/scripts/auto" is executed on game start) can solve that too?
no, you are supposed to put modScript.lua into a subfolder for that mod. I.e. scripts/myMod/modScript.lua This way you can have multiple of them.