Introduction to Vehicle Creation - Feedback Thread

Discussion in 'Content Creation' started by B25Mitch, Nov 26, 2014.

  1. Bernd

    Bernd
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    You could create a new objekt if you like, or just edit the one you had made for the n/b structure. First I would make a safefile of the n/b though, since you might want to change stuff/add nodes which is easier done in blender than the .jbeam file by simply exporting the n/b again.
     
  2. RichieXtheXboss

    RichieXtheXboss
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    would animation be like spintires where you just put a skin on the leafs and they are good to go or is it more of a lengthy process
     
  3. Funky7Monkey

    Funky7Monkey
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    Excuse me?
     
  4. Brett

    Brett
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    No, it's a completely different approach to modding, take a look at the wiki.
     
  5. Richard

    Richard
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    Thank you all so much for this, this tutorial is so straight forward that I am now inspired to begin my Add-On creation with this game. I've already made Add-Ons for other games before, but this game seems the most complicated to do so for, however, I'm willing to shoot for it.
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    Actually, this isn't as straight forward as originally thought. Also, I've followed the instructions, and the model wont show up, the jbeam does, but the game eventually crashes upon spawning a new vehicle or resetting. I'm too angry to ever try this again.
     
  6. tdev

    tdev
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    BeamNG Team

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    Sorry to hear :(
    If you tell us what did not work out, we can try to reproduce and improve the workflow
     
  7. Scepheo

    Scepheo
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    If your patience runs that short I highly doubt content creation of any kind is for you.
     
  8. Richard

    Richard
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    Ehh, I just said that cause I was pretty frustrated and was in a bad mood that day. I'm actually pretty willing to try again. I create content "Add-Ons" for another game using TGE called "Blockland". It's much simpler for that game haha, but I wish to step up and begin creating for BeamNG as well, so I'm giving it another shot today.
     
  9. _Driver7_

    _Driver7_
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    How long would it take to build a vehicle that has the same quality as the other BeamNG.drive vehicles?
     
  10. tdev

    tdev
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    BeamNG Team

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    For us: at least a month fulltime work.
     
  11. _Driver7_

    _Driver7_
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    Thank you for your answer! =D
     
  12. The Shotty

    The Shotty
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    --- Post edited/snipped 02/06/16 ---
    snip just need to get mesh ingame
     
  13. RedBoyRyan

    RedBoyRyan
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    should i practice blender before i do this?
    + how do vertices work?
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    i am sorry but this post has forced me to smash my head against the desk repeatedly
     
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  15. Narwhal

    Narwhal
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    even though i agree, why dont you help him too? maybe post some blender tutorials for him?
     
  16. SquishyPanda

    SquishyPanda
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    I'm sort of familiar with modeling in Blender but I've never used the bake function. As such, when I got to that step in the tutorial, I get "No object or images found to bake to." I'm pretty used to Blender tutorials missing tiny steps either because the author assumed I would have a clue or because Blender is kind of wonky sometimes. I'm having no luck getting around this one, though :(
     
  17. Narwhal

    Narwhal
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    Make sure you have your image created first. Then enter edit mode and have all faces/vertices/edges selected and click bake. it should work.
     
  18. SquishyPanda

    SquishyPanda
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    This is where I am so far (error message included.) Is this what you mean by "have your image created?"
    upload_2016-6-18_19-43-32.png

    (The shapes are a little funky. I was planning something more slab-sided for simplicity and got carried away. >_<)
     
  19. Narwhal

    Narwhal
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    By creating new image you need to make one in the uv editor and have it open. click the button i outlined
    upload_2016-6-18_19-43-32.jpg
    then make sure its selected in the dropdown box thing
     
  20. SixSixSevenSeven

    SixSixSevenSeven
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    Blender experience is of course required, this isnt a blender tutorial and requires a bit of a mastery of blender already.
    better?
     
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