UPDATE: https://www.beamng.com/resources/revamped-crd-monster-truck.2144/ I decided I would do some small modifications to this because I've seen some people show interest in it. The body is not breakable because I don't have the old jbeam files for it. The tires don't break off as easily as they originally did. All the colors being blue was not intentional and I don't plan on fixing it. I think it looks nice anyway. Do anything you want with this as long as proper credit is given... There is rear steering if you go into the part menu and change the rear axle. Credits: Tires/Rim/Body: RockCrwlr Engine/Axles/4Links/Steering Knuckles/Jbeam: SealedGecko Chassis/Shock Models: Outlawed
i am sorry to be - but ahh it does not work i can not get the file downloaded sorry edit: was a firefox issue, i am sorry it works awesome love it
Go to C:\Users\NAME\Documents\BeamNG.drive\cache.0.5.5.0\vehicles\CRDTest Delete CRDTest.cdae That should fix the problem.
but when i did that the vehicle was invisible. edit: after some time i downloaded it again and now it works fine! also, it floats in water:
Absolutely amazing, this is my favorite beamng mod. Could you perhaps make the shell breakable though?
I have made a few modifications to this vehicle, namely: - Fixed a few alignment issues with the main texture (like the asymmetrical MonsterJam logos at the rear) - Enabled reflections on the body - Replaced the Ford oval emblem with a sharper looking, blue one, and centered it - Added a steering wheel (opted for one of meshes available with the universal steering wheel system, Nomi Mod. 307R) - Fixed a couple of issues with the wheels (like, the wheel meshes appearing as slightly detached from the wheelhubs) - Made the wheels a little bit heavier and tweaked a few parameters to prevent tire stretching/spiking during drifts - Made the driveshaft a tad stronger so that the truck can make high jumps without exploding in a bajillion pieces upon landing/hit a wall @ speeds higher than 30km/h without crashing the physics engine. Wheels in BeamNG are facing left by default, so the ones on the right side of the truck currently have their texture mirrored. Tried to fix this with rotation but couldn't get it to work, so I gave up and just edited the texture instead in order to remove all the text on the sidewall. It's a stopgap solution, but that's all I could come up with. I've also adapted a few body textures from SimMonsters to create two more variations based on the same body mesh (Hurricane Force, Barcel Runners) I'm trying to make a JBeam for the body, but this might take a while... A LONG while... If the author of this mod consents it, I could share my modifications with anyone interested.