Your previous vid was a real masterpiece, your reply "Man, these words... So kind... My soul is melting..." was to my comment. Honestly I'm really hyped for your next vid. This may be bad because I may start to expect too much, but really your shots are the best I've seen. OT: Select "Open in new window" and zoom: Subject: Science - centrifugal forces vs measured and actual speed While gauge says 321km/h the air speed is 333km/h. Because wheel at 321km/h have height of 673px, and at 0km/h it have 643px. So simply 673 x 100 / 643 and it equals to around 104% of wheel at 0km/h. Then measured speed 321km/h x 1.04 ~ 333km/h. As simple as that. BeamNG physics makes it pure. Just like in real life when you drive fast like this your actual speed is higher than showed on gauge, because it's measuring wheel revolutions and it don't make correction for centrifugal forces that makes wheel bigger. Yup whole wheel, rims and mostly tires - while rim is expanding just a little bit that it's almost unnoticeable tires are expanding actually a lot. Enough to made difference as 4% in wheel diameter. When wheel is bigger it obviously makes more distance per revolution. Difference is shown in orange bar. So theoretically saying 1px = 1mm we can go a bit further in explanations. 643 x 3.14 (π) = 2019mm (~2,02 meters) per revolution. 321km/h = 89.17 m/s* Then 89.17/2.02= 44.14 wheel revolutions per sec. And that's how gauge measures it. But in reality car goes 333km/h = 92.5m/s, 92,5m/s / 2.02m = 45.79 wheel revolutions per sec, and that how gauge should see it to be precise. But too see if that's true we have to make sure that 92.5=104% of 89.17 and that 45.79=104% of 44.14. So 92.5 x 100 / 89.17 and it's ~104%, then 45.79 x 100 / 44.14 ~ 104%. But what about 333km/h / 44.14 will it equal real diameter? As we know 333km/h is 92.5m/s so / 44.14 rev per sec ~2.1m. If 2.02m = 100% 2.1m=? So once again 2.1 x 100 / 2.02 ~104% once again. So yes everything seems correct** This is example on car with good tires, but covet's factory tires would expand lots more and could even explode, which also works in BeamNG. This game never disappoints realism and physics freaks like me. *to convert km/h in to m/s just simply divide by 3.6, to convert from m/s in to km/h just multiply by 3.6 - I've learned this trick by myself and it's 100% correct it helped me a lot in school and not only ** Wheels in BeamNG aren't actual circles, they are IIRC hexadecagons and my measurement in px is a bit off, because measured diameter in both screens are when wheel was in different angle, and in one there is measurement in angle to angle and in another it's edge to edge, sorry for that. I cannot finish this post because I'm busy right now.
This is BeamNG not Tinder, although If that becomes a thing. This whole damn forum better be invited to the wedding. OT:
With the right vehicle and some care, you can drive on the railroad tracks! Who needs roads when you have tracks. It is a good thing that the Train is still WIP, otherwise this would be dangerous.