Outdated Random Tour 1.4.1

Drive from somewhere to somewhere else! It's different each time!

  1. Яeverse Bass

    Яeverse Bass
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    Joined:
    Oct 31, 2014
    Messages:
    181
    Great, relaxing scenario!

    And as always, I'm hungry for some LUA. I beg for permission to use it.
     
  2. Skirmisher

    Skirmisher
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    Joined:
    Oct 26, 2013
    Messages:
    27
    The new info display is neat, but the vehicle name disappears too quickly. It seems like it's replacing the normal "go!" text for some reason, inheriting its duration. I fiddled around with it (though I have little experience with Lua and no experience with BeamNG modding), and I got it to appear normally by forcing a wait, even though that just makes everything freeze. Are you seeing something similar, or is there something weird on my end?
     
  3. Optimore

    Optimore
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    Joined:
    May 11, 2016
    Messages:
    2
    Awesome mod. Only real issues are that as described above. I'd also like it if we could set it (in maybe an init or config somewhere?) so that cars will always use the default paint color for their model- so we can get cars with liveries always looking correct and generally reduce the incidence of getting stuck with cars with crap paint jobs.
     
  4. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
  5. matty_the_legend123

    matty_the_legend123
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    Joined:
    May 14, 2016
    Messages:
    28
    When I first got the mod, I thought it was amazing, but when I had to re-download it, I spawned as a cone and it wouldn't let me change it plz fix when you can
     
  6. lyndon123

    lyndon123
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    Joined:
    Dec 19, 2015
    Messages:
    565
    first ever try and look what i got as my vehicle
    com on really
     

    Attached Files:

    • 20160619143144_1.jpg
  7. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    Post your logs, I'll see what I can do.
     
  8. Josef733

    Josef733
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    Joined:
    Jan 14, 2014
    Messages:
    71
    I keep spawning in as a pylon since the last update. Same as the guy above.
     
  9. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    Other users reporting issues had conflicting mods. Move all your mods out of the mod folder (except Random Tour and bnse, of course), then put them back one by one to see which one breaks it.
     
  10. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
  11. Josef733

    Josef733
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    Joined:
    Jan 14, 2014
    Messages:
    71
    I've tried it and it doesn't seem to work D:
     
  12. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    Are you sure to also have "bnse" installed , it's required to make it work ?
     
  13. CrashCarAlex

    CrashCarAlex
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    Joined:
    Dec 20, 2015
    Messages:
    311
    Why, @Scepheo, why.
    61 checkpoints.jpg

    And it's also midnight.
    --- Post updated ---
    no pls stop
    No..jpg
    --- Post updated ---
    stahp
    why.jpg
    --- Post updated ---
    i'm serious
    why 2.jpg
     
  14. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    I don't see your problem.
    screenshot_00103.png
     
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  15. Deleted member 126452

    Deleted member 126452
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    Guest

  16. CrashCarAlex

    CrashCarAlex
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    Joined:
    Dec 20, 2015
    Messages:
    311
    118 checkpoints in a stolen cleaner pigeon..?
    I don't see a problem either.
    20160626113454_1.jpg
     
  17. Deleted member 126452

    Deleted member 126452
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    Guest

     
    • Like Like x 1
  18. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    Replying to a review:
    According to the Lua string documentation, there should be no difference between single or double quotes. If this is really all you changed (and I'd like for someone else to confirm that this fixes their issues too), that is a serious bug in BeamNG's Lua interpreter.
     
  19. RyvyLo

    RyvyLo
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    Joined:
    May 15, 2014
    Messages:
    438
    Just for the info, I also had this mod spawning cones instead of cars.
    After some tests and searches, I found out that it was caused by me having an outdated version of warehouses scenario ( 1.0.0 )
    So, if you have issues, you now know you should check if you have outdated scenarios mods first
     
  20. youwerelucky

    youwerelucky
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    Joined:
    May 28, 2014
    Messages:
    189
    The culprit of the cone problem in my case was the "parking lots" scenario.

    Edit: Reading the above post and by basic deduction (no idea of the technicalities) the "cone bug" has to be related with this update that its both present in Scepheo's "Warehouses" and "parking lots" scenarios:

    "Update 1.1.0 Moved reset logic into bnse, and made this mod depend on it."

    Updating, deleting or moving those scenarios (and probably "blocks" too) should fix it.
     
    #60 youwerelucky, Jul 3, 2016
    Last edited: Jul 3, 2016
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