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Performance Data question

Discussion in 'General Discussion' started by JoshTheAwesome, Jul 23, 2016.

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  1. JoshTheAwesome

    JoshTheAwesome
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    Is the Performance Data manual inserted?
     
    #1 JoshTheAwesome, Jul 23, 2016
    Last edited by a moderator: Jul 25, 2016
  2. James Smith

    James Smith
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    O.k, it is not manual entry.

    (seriously though, it is manual entry)
    you have to take a .txt, type in the info, and rename it to a .json. I just copy an existing config info and change a few things around though, I don't type it up from scratch.

    I hope we are talking about the same thing.
     
  3. tdev

    tdev
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    It not made up or manual. We have a special lua extension in there that generates the performance data by driving / testing the vehicles actually :)

    You can launch it by starting the game with these arguments (exchange sunburst with your car):

    Code:
    BeamNG.drive.exe -nocrashreport -console -level smallgrid.mis -lua extensions.loadModule('util/saveDynamicData') -testvehicle sunburst
    
    That will then generate the info json files in your documents folder
     
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  4. Djplopper

    Djplopper
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    Where i have to put the arguments, on steam?
     
  5. tdev

    tdev
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    i think you can put them there in the properties. What we do in development is: Create a "start.bat" file with that content in there in the main game folder. Then double click that one
     
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  6. tdev

    tdev
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    BeamNG Team

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