O.k, it is not manual entry. (seriously though, it is manual entry) you have to take a .txt, type in the info, and rename it to a .json. I just copy an existing config info and change a few things around though, I don't type it up from scratch. I hope we are talking about the same thing.
It not made up or manual. We have a special lua extension in there that generates the performance data by driving / testing the vehicles actually You can launch it by starting the game with these arguments (exchange sunburst with your car): Code: BeamNG.drive.exe -nocrashreport -console -level smallgrid.mis -lua extensions.loadModule('util/saveDynamicData') -testvehicle sunburst That will then generate the info json files in your documents folder
i think you can put them there in the properties. What we do in development is: Create a "start.bat" file with that content in there in the main game folder. Then double click that one
New discussion thread about this thing there: http://www.beamng.com/threads/performance-statistics-feedback-thread.28303/