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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. luke198

    luke198
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    Can they handle extra large speedbumps? I mean the ones that they randomly have in the middle of a highway. ;)
     
  2. Samsuck

    Samsuck
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    This is absolutely amazing. The only thing I wish are soft shadows
     
  3. stephen f

    stephen f
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    look's amazing! Reminds me a lot of dead island. just add a huge resort and ill keep looking over my shoulder for zombies lol.
     
  4. Lawrs91

    Lawrs91
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    Mother Of God Stop Typing Like This
     
  5. gtaman788

    gtaman788
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    Just noticed that the Gavril gand marshals interior is done wow Gabe and all the beamng team u are gods :D. Can we get a better interior shot. U guys are soo:cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool: lol.[h=1][/h]
     
  6. iheartmods

    iheartmods
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    wAAAAAAAAAAAAAAAAAAANt
     
  7. LJFHutch

    LJFHutch
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    We don't have soft shadows?
     
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  8. joytech22

    joytech22
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    What he means is, he wants the shadow to realistically distort as an object is further away from the light source (as to appear softer) but the engine might not support that as part of its lighting system (without lowering the quality at the same time).

    I'd say it looks pretty spectacular, everything that is. Cars, maps, graphics, buildings etc.. haha
     
  9. Binkey

    Binkey
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    Do the houses have interiors?
     
  10. joytech22

    joytech22
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    Why would they need interiors? :\ It isn't like we are going to drive up the stairs or into the kitchen. lol
     
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  11. redrobin

    redrobin
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    Well if you think about it, that would be a cool feature...
     
  12. luke198

    luke198
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    I concur:cool:
     
  13. D0ntstare

    D0ntstare
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    hahaha, As do I!

    There was nothing more fun than driving a tank through a little sea side village house in the old sandbox editor for crysis. :p Used to decorate them, make them look very homely, and then jump cars into them and inspect the damage. Soooo much time wasted haahahaa
     
  14. gabester

    gabester
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    Modeled some basketweaves and put them on the Covet (along with stiffer lower struts)

    covetbasketweaves1.jpg covetbasketweaves2.jpg covetbasketweaves3.jpg

    And crashed a Grand Marshal into a tree:

    grandmarshaltree.jpg
     
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  15. Mad-Alex

    Mad-Alex
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    I see you've add damage texture to the Marshal - nice.
     
  16. gabester

    gabester
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    No, that's a wonky cloud reflection :D I figured someone would think it looked like scrapes. Those aren't implemented yet.
     
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  17. Rocking_Star

    Rocking_Star
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    The Covet looks nice.

    Do I see the Marshal's under the hood, sneak peak?? :p
     
  18. Mad-Alex

    Mad-Alex
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  19. gabester

    gabester
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    No code is shared with RoR. That bug will not be making a comeback :)
     
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  20. D0ntstare

    D0ntstare
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    Your vehicles and Hutches map are non-short of fabulously awesome! I am hyped up for this game/engine more than I was for Castle Story by Sauropod and that was alot. I pray by day for a playable snippet so that I can spend hours upon hours destroying things in a more stable environment than that of ROR. I would just like to extend my gratitude and thanks towards you hard work on every aspect of firstly doing this, but also for reaching out, and doing a bloody good job of keeping your future customers and community well informed and, right on the edge of their seats in anticipation. Put simply it is brilliant marketing, and I am proud to have found out about you folks.
     
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