I'm super glad you are a modder that is actually listening to the community and making improvements to the mod! Would it be hard to make it so when you choose the monster truck, you can pick from the 8 skins instead of having to go in the parts menu? This might be a stupid question, but whats the difference between the normal differential and the world finals one?
Don't know, but I doubt it. The problem is quite complex, and it's mostly to do with suspension adjustments, tire grip and steering geometry. I had to push some nodes in the steering geometry inward a little in order to prevent collisions with the sidewall of tires when triangle collision was enabled. That sort of aggravated the issue: whereas the original mod had bouncy reactions, my version gets a little bit more wobbly but manages to keep the wheels down. Reducing tire grip could also solve the problem but... you know, it's a rather unorthodox solution... Well, the original mod isn't mine, I'm just reworking it a little bit, since the original author doesn't seem to be planning any further development. Sure, it could be just like with the official vehicles, a config for each shell design, so you can pick one directly from the vehicle selector. Will do! Ratios. Nothing else. Using the WF one is currently the only way to exceed the lethargic 100km/h top speed... You mean, different bodies on the existing chassis?
I think I could do it - it's quite simple after all - but I don't know if that would change anything. I believe the structure itself is fine, I just have to find a decent compromise of settings.
Looks and drives great! Maybe add a bit more steering for while you move slow. I think more people should check this out.
Well, as a matter of fact, it did. Likely because of the (much) wider track, or due to the additional weight gounding both axles down, hard to say. The thing is... it turns out VERY cumbersome (the wheels alone weighting 4 tonnes, lol?)...
Quite the contrary. Heavier wheels in combination with the existing tracks cause more vibration, which is indirectly transmitted to the hubs and then affects the whole axle. Lighter wheels, on the other hand, aren't enought to fix the problem and also cause stability issues. Halving the friction coefficient of tires is currently the only change that helped - during drifts, the wheel is exposed to transversal forces but it's allowed to slide and to release vibrating energy due to the lower grip. Problem is, the truck gets obviously uncontrollable in any other situation... --- Post updated --- Right now, there are no alternative meshes for the body. Maybe in the future.
A couple of fixes (tires exploding + physics crashing, broken breakGroups, suspension tweaks, a few random improvements) are ready for distribution. I'm making configurations + default images right now. Then there's a couple new shell designs that could be packed in - an alternate Metal Mulisha with different graphics and the classic MadUSA, which is entirely pink... but there's a part of my brain actively preventing me from finalizing these minor tweaks it still needs... I'd like to get more progress with some substantial improvements (engine, deformable shell, thermals/fire) I'm working on before release though. EDIT - Oh, and then there's that nice 8x8 variant that makes an awesome car-crusher...
Sorry @enjoyinorc6742. For the sake of realism... Well, engineGroups almost done: that means flooding, fire, EXPLOSIONS...! all work... And maybe even thermals Soon™! Damn thing doesn't have any nodes around the exhaust I can use for the exhaust line... Also, I'm adding a separate set of Ukraine tires + rims, because ehy, variety is good, ain't it?
Wobbling used to be an issue, but then it took an arrow to the knee... Redesigned the whole steering geometry again, in order to reduce vibration. Also some tweaks to tires (pressure was lowered to 15 PSI, which I'm told is what most trucks run). I can't say it's fixed yet, It still wobbles a little bit under heavy load, but that's kinda unavoidable with this combination of big wheels and soft springs.
.......Best reference ever. Anyways, looks cool I wonder if BeamNG would get updated, then some of the weird issues would stop. Like with physics and the game engine core.
Cool! I have a few shells for RoR that would fit the CRD chassis, but so far I've failed to import anything in Blender for conversion. Me noob PS - IMO, the orange texture set for mechanical parts would fit Maximum Destruction paint scheme much better --- Post updated --- About wobbling: I think I finally found the culprit.