Description: A Giant sledgehammer. Weights 5 tonnes, reaches peaks of 250KMH at it's extremes and it's deadly Credits: CarlosAir for helping out with the lua Me for the rest. Usage: -T or G to make it spin (It's a toggle-button (press it once to activate, another time to deactivate) , and don't activate both at the same time, or you will nullify the thrusters force..) -After spawned, you need to reposition it correctly (using the F11 World Editor for example) Additional Media: Terms of use: By downloading this mod you accept to: -NOT REUPLOAD THE ZIP OR ANY OF ITS CONTENT TO ANOTHER SITE The inobservance of this 'golden rule' will automatically label you an asshole Download: http://www.beamng.com/resources/giant-sledgehammer.9/ Installation: -Drop the zip in "MyDocuments/BeamNG.Drive/mods"
This looks like it'll be lots of fun. I'm really looking forward to trying this out once I get the time to do so.
If you say this: https://www.youtube.com/watch?v=a0JTzI2cUZs No, that wasn't mine and it's quite different from mine..
superb! this is just wonderful! I love it so much! thank you nadeox for a wonderful mod! and I have been meaning to ask, how did you come up with that name?
It works here. You have to enable PROPS in the vehicle selector (Filters > Type > Prop) or you won't see it in the selector.
It works just fine here. Make sure you are not keep T or G pressed, you just have to tap them once. And not both at the same time, or T or G.
Hello Everyone, unfortunately, i've tried recently using this mod and it doesn't seem to install or work for me. Is this outdated now? Will it receive an update?
This mod is pretty old so its not gonna work. I am not sure if its getting a update, but probably not. Also, check dates before you post, you did a 8 month bump.
Well considering that this mod was made by 2 developers and it was a very popular mod, i think he is excused of bumping the thread. Just like every other outdated mod its most likely the lua file that has an error which is not letting it worl properly.
it seemed to be related to the lua script. i deleted two lines of code and it's functional again! the only problem is the custom key window doesn't show, but that's not much of a issue since i got the functionality back!