Cancelled ETK SX(R)

Discussion in 'Land' started by Ky, Aug 13, 2016.

  1. Ky

    Ky
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    I took 2 1/2 years of German. I'll spend the next few hours thinking about it. But now that I think about it, I was never that fluent :rolleyes:
     
  2. jimmeh2000

    jimmeh2000
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    I think Monika could work, or Gisela. ill look through a few more and see if there's anything good
     
  3. Ky

    Ky
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    Well, I know those are human names. I was thinking something which has a double meaning like "Flügel."

    EDIT: It means "wing" in english, so it would mean that is has a huge wing and can really fly.
     
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  4. Berke

    Berke
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    Elfriede sounds very very cool
     
  5. titleguy1

    titleguy1
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    I made it look like a car. I also tried to make it less Porsche 959-esque as I don't want it becoming a blatant copy, especially with the flat-6 and 4WD as well as the old side vent.

    As for a name, I like SX. Maybe SX2800 ttSport+ :D


     
    #25 titleguy1, Aug 14, 2016
    Last edited: Aug 14, 2016
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  6. Ky

    Ky
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    Hm, I might have two versions. I was thinking of a BMW 850 and Porsche 959 mashup with the front bmw and rear porsche. I would, of course make sure to modify both of them to fit together.

    Mashup_SIde.png
     
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  7. titleguy1

    titleguy1
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    In theory it sounds like a good idea, but I'd still modify a lot to make it an original car. Slapping two cars together and calling it a day really doesn't work well, I can assure you that. Making it something that seems realistic and something that could exist in the BeamNG universe in y opinion is the way to a good original mod based on a BeamNG company.
     
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  8. Ky

    Ky
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    The thing is, I don't have that much practice working with scratch meshes with no references, and I would rather make a copy than an ugly car to be honest. Maybe that's not the best policy, but it's how I feel right now.
     
  9. Neidjel

    Neidjel
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    How about instead of mixing a BMW with a Porsche, using design influences from different Porsches? For example the shape of the 959 with the rear end of a 911 long tail and pop up headlights (Normal ones or those of the 928) to make it a bit more unique but still Porsche all the way.

    And a 100% copy is okay as long as you don't put actual Porsche badges on it i believe.
     
  10. Ky

    Ky
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    Yeah that's a good idea. I think instead of blending different cars it's about blending different components.
     
  11. Ky

    Ky
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    Alright, I've made enough progress to post up another nightly build- or in my case, morningly :rolleyes:

    It's got triangles, bumpers, even a proper engine tune now!

    Enjoy,
    -Ky

    To Do List:
    To Do List.
     

    Attached Files:

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  12. Gone Wild1

    Gone Wild1
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    It also may be worth looking into playing around with some beam damp values where the front control arms attach to the car. There is a massive amount of deflection coming from the chassis at that point. Update looks solid!
     
  13. burilkovdeni

    burilkovdeni
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    In your etksx_body.jbeam your f11 nodes have duplicates.

    code:

    //Rear Frame
    ["f9r", -0.5421529, 0.9261415, 0.3708388],

    {"nodeWeight":7},
    ["f9", 0.0, 0.9261415, 0.3708388],

    {"nodeWeight":4},
    ["f9l", 0.5421529, 0.9261415, 0.3708388],

    ["f10r", -0.5336171, 1.355204, 0.5373561],
    ["f10", 0.0, 1.1344966, 0.5373561],
    ["f10l", 0.5336171, 1.355204, 0.5373561],

    ["f11r", -0.5336171, 1.7183419, 0.5833529],
    ["f11l", 0.5336171, 1.7183419, 0.5833529],

    ["f11r", -0.5336171, 1.9238565, 0.5146064],
    ["f11", 0.0, 1.9238565, 0.5146064],
    ["f11l", 0.5336171, 1.9238565, 0.5146064],

    ["f12r", -0.500383, 1.3344873, 0.8470597],
    ["f12", 0.0, 1.3796651, 0.8772959],
    ["f12l", 0.500383, 1.3344873, 0.8470597],
     
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  14. GatheringAgate

    GatheringAgate
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    drives nicely, mate
     
  15. Ky

    Ky
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    So my computer froze, leaving me with just a blend backup. Then I accidentally overwrote the backup with the triangulated and applied dae. Bottom line is there is no source for the mesh anymore :(

    I would have uploaded it for easier modification, but that's just how things go when your computer is 4 years old :(
     
  16. Berke

    Berke
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    And thats why you use cloud :p
     
  17. Ky

    Ky
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    Lesson learned.
     
  18. Ky

    Ky
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    Alright everyone,

    Here's the alpha release :)

    And a shortish to do list :rolleyes:

    To Do:

    Physics:
    Improve Deformation Realism
    Prevent Hood Sagging
    Stabilize Side Wall Deformation
    Improve Hood Hinge Stability

    Tuning:
    Front Suspension Wobble
    Stabilize Steering Inversion
    Balance Weight Distribution
    Stiffen Suspension
    Adjust Progressive Shocks

    Rendering:
    Fix Paint Reflections
    Finish Interior
    Map Glowmaps and Materials
    Make Lights 3D
    Fix Missing Meshes
    Add Broken Glass Textures

    Misc:
    Custom Wheels
    Create Preview Images
    Rally Livery
    Rally Config
    R Config
    Default Config
     

    Attached Files:

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  19. ivan lochcov

    ivan lochcov
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    the salon where
     
  20. jimmeh2000

    jimmeh2000
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    if you mean why is there no saloon, its probably because the Porsche saloons are always based on a different chassis to there smaller 2 door sports cars, so if the author was going to make a saloon he would make it a separate mod.
     
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