Pardon my french, but damn do those last two shots look beautiful. They are both so incredibly aesthetically and graphically pleasing. Please don't do what has been done on every other map and cut off access to the deep forest by placing a wall of vegetation. I just want to be able to drive where I want and not follow any path.
I don't think it will be that bad. I believe hutch has had a few good breakthroughs in rendering vegetation that should allow it to run better on most systems. Also, by the time it is released, the GFX engine will maybe have had some improvements, so I'd expect some more frames to come from there.
To be fair, ECA doesn't really have deep forest. It uses clever tricks to maximize space and make the map seem bigger than it really is: often the reason why there's a wall of vegetation blocking you from entering the forest is to prevent you seeing that there's another road not thirty feet away. I'd advise anyone looking to make maps to study ECA from above. It's kinda interesting how it's done. I wouldn't count on the two being directly comparable. Remember that ECA is a 2048x2048, as is Utah. Italy is meant to be a 4096x4096, which means that in terms of terrain, objects, and vegetation, it's gonna be four times as intensive, all things being equal. Granted, central/southern Italy is also a little more arid than New England, so perhaps there will be fewer trees on the screen at any one time.
I agree it looks great... but the horrible two-dimensional solid-coloured clouds really deduct from the beauty of Italy's assets. Perhaps a photographed skybox would really improve the appearance of Italy and the rest of BeamNG's maps.
I'm now travelling around Italy and what I want to say is that the work on Italy map is looking much like the real deal. Can't wait to have it in game. Hope it will be not hard to run, because I have a potato craptop
I'm already seeing a crazy troll sleeper version of the LeGran in my mind, with a turbo V6 pushing physically impossible amounts of boost. Think the in-universe equivalent of the Buick Indy V6es, placed on the secondhand market after it became obsolete for sanctioned racing and installed in a family car that already came with the naturally aspirated version.
I'm afraid that I don't know what you mean by stock block Indy, but the 3000gt GTO did have a twin cam, twin parallel turbo 3.0l V6, which was also used in a handful of Chrysler vehicles quite similar to the LeGran (without the DOHCs and turbos unfortunately).
I'm still talking about the Buick engine used in some Indy cars in the mid 80's, though I can see now you're thinking more Chrysler than GM here. Now I see what you mean.