While I don't have broken pavement textures on my end, I do know what the culprit is. I have it on good authority that BeamNG will eventually stop supporting the use of .pngs for textures. Which is tragic, as pretty much every custom texture of mine is in png format. I tried updating the pavement texture to .dds, but clearly that did not pan out. I guess we'll need a patch for the patch.
...And it's here, new patch-on-patch uploaded. Still using some .dds files, just made via a different program. They work better for me, but that's no promise. Let me know if you're still getting errors.
Yes, in fact. Sometime before this Saturday, as I'm leaving on vacation for a couple of weeks. Since it's time-constrained, I can't say for certain what is going to be included, but for the most part, I'm just trying to polish off the rough edges of what the post-0.6 patch leaked out.
It's a really good map, can you add some more buildings and and stuff so its kinda like a town or a city, just a suggestion.
Indeed, the good doctor speaks the truth. It's not meant to be 30% suburb, 70% empty grid forever. However, the map is never intended to be or contain a true city. The eastern edge of the map proper is meant to start showing apartments and duplexes, but it'll never be a 'walkups and skyscrapers' kind of map. The business district of the city that Garfield Heights is meant to be a suburb of will be purely relegated to the background.
The newest version is now out! Everything that was in the post-0.6 patch and a good chunk more in V 0.38! I'm heading out on vacation tomorrow, so if you run into any issues, let me know as soon as possible, and I might just be able to do something about it. Just remember that many newer items, most especially the gas station, are a work-in-progess.
Maybe you could remove the gridmap surrounding the map? It would help FPS rate on lower end computers like mine, and plus all that gridmap is just unused.. --- Post updated --- just asking, whats the location of this map?
The gridmap takes MINIMAL impact on FPS. Also, its not there just because, but it also works as a refference for the map maker as to what to do next, he could delete it, but then updating each new part of the map would probably take more time.