LucasBlueEyes submitted a new resource: Baja Track ( + Challenge ! ) - Baja one more time ! Yepee ! Read more about this resource...
what baja configuration are you talking about, i really want to know becausa i love baja. BTW i love youre map its great
LucasBlueEyes updated Baja Track ( + Challenge ! ) with a new update entry: Thumbnails Update Read the rest of this update entry...
LucasBlueEyes updated Baja Track ( + Challenge ! ) with a new update entry: Update 2 - Map Advancement Read the rest of this update entry...
LucasBlueEyes updated Baja Track ( + Challenge ! ) with a new update entry: Roads Update Read the rest of this update entry...
Well how useful buddy, thank-you. @LucasBlueEyes I noticed a decal road error, when they are too long and have to many corners or angles, they do this. Raise your angle number (which defaults to 3) to like 3.5, the road will go further. You can also make a NEW decal road and continue it on. I've hit this error a few times, usually take a good mile or more to do it though (less if the angle is smaller, more if the angle is bigger). This map's scenery is quite well done and convincing, looking forward for more maps from this maker. Also, if you'd like, my maps all use 'hidden' 100% transparent AI guide decal-roads, to make the ai follow a specific path - this 'invisible decal road' makes cumbersome waypoints almost un-needed except over meshes or other objects, and makes routing AI as easy as 1.2.3 (well as easy as building a decal road) so if you want to use that in your maps feel free. On that note, you may use any textures from my maps (such as So-Cal Interstate on the mods/maps section, or the recent beta 3 of Tennessee USA on the forums/maps section) for your roads or terrain if you'd like.
How do I install it i did but in my game mods it said unknown can you update it for beamng.drives latest versions thank you.